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Questions about Metal Gear Solid V: The Phantom Pain

Short answers, pulled from the story.

When was Metal Gear Solid V The Phantom Pain released?

Metal Gear Solid V: The Phantom Pain was released on the 1st of September 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. A complete edition, Metal Gear Solid V: The Definitive Experience, followed on the 11th of October 2016 in North America.

Who directed Metal Gear Solid V The Phantom Pain?

Hideo Kojima directed, wrote, and produced Metal Gear Solid V: The Phantom Pain. It was his final work at Konami; in March 2015 the company announced plans to separate from Kojima, and his name was removed from the game's cover before launch.

How much did Metal Gear Solid V The Phantom Pain gross on its first day?

The Phantom Pain grossed US$179 million on its opening day, more than the combined first-day box office of Avengers: Age of Ultron and Jurassic World. The game shipped 3 million physical copies within its first five days and over 6 million copies by December 2015.

Why was Kiefer Sutherland cast as Snake in Metal Gear Solid V?

Hideo Kojima wanted a more subdued performance conveyed through subtle facial movements and tone rather than words, and needed an actor who could genuinely portray a man in his late 40s. Hollywood producer Avi Arad suggested Sutherland, who replaced longtime voice actor David Hayter.

What is the Moby Dick Studio hoax in Metal Gear Solid V?

At the Spike Video Game Awards in December 2012, Kojima Productions disguised The Phantom Pain as a game by a fictional Swedish studio called Moby Dick Studio, led by a character named Joakim Mogren, an anagram of Kojima. Kojima revealed at GDC 2013 on the 27th of March that the stunt was designed to gather unbiased reactions to the new Fox Engine, and that he had planned the deception with GameTrailers host Geoff Keighley over two years.

What awards did Metal Gear Solid V The Phantom Pain win?

The Phantom Pain won Game of the Year at the 16th Game Developers Choice Awards and received nominations at The Game Awards 2015 and the 12th British Academy Games Awards, where it won Best Game along with awards for artistic achievement, audio achievement, and game innovation. Its soundtrack won Best Score/Soundtrack at The Game Awards 2015.