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Questions about Metal Gear 2: Solid Snake

Short answers, pulled from the story.

When was Metal Gear 2: Solid Snake released?

Metal Gear 2: Solid Snake launched on the 20th of July 1990. Konami initially planned to release the game between February and March 1990 but delays pushed the launch date to that later time.

What is the plot of Metal Gear 2: Solid Snake about?

The story follows Solid Snake rescuing Dr. Kio Marv from Zanzibar Land on Christmas Eve 1999. Soldiers kidnapped the Czech scientist who bio-engineered OILIX algae to produce petroleum-grade hydrocarbons cheaply while NATO discovered plans to hold the world hostage using nuclear warheads.

Who designed the character portraits for Metal Gear 2: Solid Snake?

Original character portraits were modeled after real-life movie stars rather than original designs. Solid Snake resembled Mel Gibson, Big Boss looked like Sean Connery, Grey Fox took the appearance of Tom Berenger, and Roy Campbell mirrored Richard Crenna before changes appeared in the Japanese feature phone version released on the 1st of October 2004.

Did Metal Gear 2: Solid Snake have an official English localization at launch?

No, the MSX2 version launched exclusively in Japan without any official English localization. A fan translation group called G&T International produced an unofficial English version in 1997 since Konami had already discontinued sales of their MSX games in Europe by that time.

What new stealth mechanics did Metal Gear 2: Solid Snake introduce?

Metal Gear 2: Solid Snake introduced innovations such as noise detection crouching crawling mine disarming and view cones. Enemy soldiers patrol across different screens instead of staying fixed on one area and possess an expanded field of vision covering 45 degrees to detect sounds made by the player.