Questions about HexaDrive

Short answers, pulled from the story.

When was HexaDrive founded and by whom?

Masakazu Matsushita founded HexaDrive in February 2007 after leaving Capcom to establish an independent studio in Osaka. The company was created with a vision to build high-fidelity experiences using lean teams rather than massive development crews.

What was the first major project HexaDrive completed in 2008?

HexaDrive delivered Rez HD in 2008 as a meticulous reconstruction of the original cult classic for the Xbox 360. The team worked closely with Q Entertainment to ensure music and visuals remained in perfect sync while enhancing resolution for a wider audience.

Which game did HexaDrive develop for Square Enix in 2010?

HexaDrive developed The 3rd Birthday for the PlayStation Portable in 2010 as a role-playing shooter that blended survival horror with action. The project required the team to create a unique gameplay loop combining real-time shooting with strategic time manipulation.

What titles did HexaDrive release for the Metal Gear Solid franchise in 2012?

In 2012 HexaDrive released Metal Gear Solid: Snake Eater 3D for the Nintendo 3DS and Metal Gear Solid: Social Ops for mobile devices. These projects required the team to adapt the iconic franchise for new platforms while maintaining the core identity of the original games.

How did HexaDrive contribute to The Wonderful 101 in 2013?

HexaDrive assisted PlatinumGames with the development of The Wonderful 101 for the Wii U in 2013. The studio helped create a seamless experience where players could control a team of heroes using a single controller.

What mobile titles did HexaDrive develop by 2014?

By 2014 HexaDrive expanded to mobile platforms with titles including Monster Hunter Freedom Unite for iOS and King Radish's Ambition. The studio adapted complex action role-playing games for touchscreen interfaces while creating original tower defense content.