When and where was HexaDrive established?
Masakazu Matsushita established HexaDrive in February 2007 within Osaka, Japan. The studio began its life as a subsidiary before evolving into an independent developer.
Short answers, pulled from the story.
Masakazu Matsushita established HexaDrive in February 2007 within Osaka, Japan. The studio began its life as a subsidiary before evolving into an independent developer.
HexaDrive released Rez HD in 2008 for Xbox Live Arcade and Zone of the Enders: The 2nd Runner HD Edition in 2013 for PlayStation 3 consoles. Konami distributed that action title across PlayStation 3 systems while Q Entertainment published the rail shooter hybrid.
Square Enix partnered with HexaDrive to develop The 3rd Birthday in 2010 and Final Fantasy Type-0 HD released in 2015. These role-playing shooter and survival horror titles appeared exclusively on PlayStation Portable devices or multiple platforms including PlayStation 4 and Xbox One.
HexaDrive shifted focus toward mobile platforms starting around 2012 by creating rhythm action games like Demons Score for Android and iOS devices. The studio later created King Radish's Ambition in 2014 as a tower defense title for smartphones alongside Monster Hunter Freedom Unite for iOS under Capcom publishing rights.
Konami maintained a long-term relationship with HexaDrive regarding the Super Bomberman series which included Super Bomberman R for Nintendo Switch in 2017. They continued the partnership with Super Bomberman R Online released in 2020 for Stadia and Super Bomberman R 2 arriving in 2023 across PlayStation, Xbox, and Switch platforms.
Infinity Bullets is scheduled for release in 2025 as a shoot-em-up for Android and iOS devices. HexaDrive self-published Voidcrisis as an action game for Microsoft Windows in 2022 to establish a unique identity before this upcoming project.