When did Dave Arneson create the Blackmoor campaign setting?
Dave Arneson created Blackmoor in 1971 for personal games using the Chainmail rules set. The D&D Blackmoor supplement arrived in 1975, bringing Arneson's vision to a wider audience.
Short answers, pulled from the story.
Dave Arneson created Blackmoor in 1971 for personal games using the Chainmail rules set. The D&D Blackmoor supplement arrived in 1975, bringing Arneson's vision to a wider audience.
The main focus was the region of Faerûn, published in 1987 by TSR. This planet shared lands between humans, dwarves, elves, goblins, orcs, and dragons with strong magic presence adding power to societies.
Dark Sun diverged from conventional medieval fantasy when TSR released it in 1991 as a harsh desert world once lush but stripped of fertility by defiling magic. Civilization retreated to city-states controlled by god-like Sorcerer-Kings where psionics dominated the setting as commonly as magic elsewhere.
Keith Baker won a contest held by Wizards of the Coast in 2003 with his Eberron setting. Additional design came from Wizards creative department before release in 2004 for a world of pulp action and fantasy noir with steampunk influences.
Explorer's Guide to Wildemount officially made Exandria part of Dungeons & Dragons in 2020. This book added dunamancy magic focusing on time and space manipulation while Dwendalian Empire drew inspiration from 15th century Russia and Prussia.