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Questions about Dungeons & Dragons (album)

Short answers, pulled from the story.

When was the Dungeons and Dragons album by Midnight Syndicate released?

The Dungeons and Dragons album by Midnight Syndicate was released on the 12th of August 2003 by Entity Productions. It was produced at the request of Wizards of the Coast, the owner of the Dungeons and Dragons franchise.

Who are the members of Midnight Syndicate who made the Dungeons and Dragons album?

Midnight Syndicate has two members: Edward Douglas and Gavin Goszka. Both wrote and produced the Dungeons and Dragons album, working separately in their own studios before reuniting to arrange, master, and mix the tracks.

Was the Midnight Syndicate Dungeons and Dragons album the first official D&D soundtrack?

Wizards of the Coast declared it the first official Dungeons and Dragons soundtrack, and that claim was repeated by multiple outlets. An earlier album, First Quest: The Music, was licensed by TSR for Advanced Dungeons and Dragons, but it was tied to a specific module rather than the game in general.

How did Midnight Syndicate get hired to record the Dungeons and Dragons album?

Wizards of the Coast approached Midnight Syndicate at a gaming convention where the band had set up a stall. The band agreed to record the album, and Joseph Vargo later claimed he had helped initiate earlier contact by sending Midnight Syndicate albums to game designer Jason Carl at TSR starting in 1999.

What musical style is the Dungeons and Dragons Midnight Syndicate album?

Reviewers categorized the album across several genres, including neoclassical, gothic ambient, ethereal, and gothic rock. Edward Douglas described the band's output as "Gothic Fantasy Nightmare Soundtracks" after the album, updating his earlier description of "Gothic Nightmare Soundtracks" to reflect its fantasy feel.

How was the Dungeons and Dragons Midnight Syndicate album received by critics?

Reception was broadly positive. The album became the best-selling role-playing game soundtrack ever in its first month of release. Some critics, including Marc Shayed of GamingReport.com, criticized it for focusing too heavily on combat and lacking tracks for travel or downtime, though Shayed still called it the "ultimate" gaming soundtrack.