When was the Dragonlance concept created?
The concept for Dragonlance was born in 1982 during a drive from Utah to Wisconsin. Tracy Hickman and his wife Laura discussed the idea while heading to a job interview at TSR, Inc.
Short answers, pulled from the story.
The concept for Dragonlance was born in 1982 during a drive from Utah to Wisconsin. Tracy Hickman and his wife Laura discussed the idea while heading to a job interview at TSR, Inc.
Margaret Weis and Tracy Hickman wrote the central books of the Dragonlance series. They collaborated to write the prologue and first five chapters of Dragons of Autumn Twilight after TSR fired the original author.
The fictional world of Krynn consists of five ages including the Age of Dreams, the Age of Might, the Age of Despair, and the Age of Mortals. The Age of Despair follows the Cataclysm which obliterates the empire of Istar and marks the War of the Lance.
The Heroes of the Lance include Raistlin Majere, Caramon, Tanis Half-Elven, Tasslehoff Burrfoot, Flint Fireforge, Sturm Brightblade, Goldmoon, Riverwind, Laurana Kanan, and Tika Waylan. These protagonists were created by Weis and Hickman and fleshed out as player characters in gaming sessions at Hickman's apartment.
The gods of Krynn include the High God, the good Paladine, the neutral Gilean, and the evil Takhisis. These deities are opposed by Chaos and serve as the source of magic for clerics and wizards in the world.
The Dragonlance franchise has spawned over 190 novels and has sold more than 22 million copies. A new trilogy of Dragonlance novels was released in 2022 and the series has been translated into more than a dozen languages.