When was Direct3D first released?
The first version of Direct3D shipped in June 1996 as part of DirectX 2.0.
Short answers, pulled from the story.
The first version of Direct3D shipped in June 1996 as part of DirectX 2.0.
Microsoft purchased RenderMorphics in February 1995 to acquire engineers Servan Keondjian, Doug Rabson, and Kate Seekings who developed the original Reality Lab API.
Direct3D 8.0 released in November 2000 introduced programmable vertex and pixel shaders to replace the fixed-function architecture.
Direct3D 10 was introduced with Windows Vista in 2007 and replaced the fragmented capability-checking system with a unified pipeline architecture.
Direct3D 12 released with Windows 10 in 2015 aims to reduce driver overhead by enabling applications to achieve console-level efficiency through low-level hardware abstraction.
Direct3D 12 Ultimate released in 2020 added support for mesh shaders, variable-rate shading, and raytracing to enable more complex visual experiences.