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Questions about David Noonan (game designer)

Short answers, pulled from the story.

When did David Noonan start working at Wizards of the Coast?

David Noonan began his career with Wizards of the Coast in 1998. He went on to contribute to the design of the three core books for the third edition of Dungeons and Dragons.

What did David Noonan work on in the third edition Dungeons and Dragons core books?

Noonan developed the treasure tables for the third edition Dungeon Master's Guide, based on guidance from Monte Cook, and worked on the non-player characters in the book's second chapter. He also contributed to Sword and Fist, designed a large part of Song and Silence, and spent five months on editing and design for the Manual of the Planes.

What was the Flywheel design team for fourth edition Dungeons and Dragons?

The Flywheel team was a small group assembled by Rob Heinsoo to do final concept work for fourth edition Dungeons and Dragons. It included David Noonan, Andy Collins, Mike Mearls, and Jesse Decker, who worked together from May 2006 to September 2006 before the first books were written and playtested.

When was David Noonan laid off from Wizards of the Coast?

David Noonan was laid off from Wizards of the Coast on the 2nd of December 2008.

What did David Noonan do after leaving Wizards of the Coast?

Noonan joined NCsoft West to work on the westernization of the online game Aion. In 2010, he moved to En Masse Entertainment as Lead Writer for the creative team working on TERA.

What magazines did David Noonan write for during his game design career?

Noonan wrote for Dragon and Dungeon magazines, both published by Paizo. His Dragon work includes "Beings of Power: Four Gods of Greyhawk" in issue #294, and his Dungeon contributions include "Zenith Trajectory" in issue #102 and "Test of the Smoking Eye" in issue #107.