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Questions about Birthright (campaign setting)

Short answers, pulled from the story.

Who created the Birthright campaign setting for Dungeons and Dragons?

Rich Baker and Colin McComb created the Birthright campaign setting for TSR in 1994. They released the project to the public in 1995.

What regions make up the continent of Cerilia in the Birthright setting?

The continent of Cerilia contains Anuire, Rjurik, Brechtür, Khinasi, and Vosgaard. Each region features distinct climates and cultural inspirations ranging from medieval England to Scandinavia and Moorish Spain.

How did the gods meet their end on Mount Deismaar during the Blood War?

Gods met in battle against Azrai on the slopes of Mount Deismaar and defeated their enemy by sacrificing themselves. A colossal explosion destroyed the mountain and scattered divine power into those present at the battle.

What unique mechanic allows player characters to rule nations in the Birthright campaign?

Player characters become rulers of nations through a system where they collect regency points based on population levels. This mechanic focuses heavily on diplomacy, politics, trade, construction, and war rather than just adventuring.

Which races are playable in the Birthright campaign setting instead of standard fantasy creatures?

Playable races include Elves called Sidhelien, Half-Elves, Halflings, Dwarves, Goblins, and Orogs. No Orcs or Half-Orcs appear anywhere in this setting while Kobolds and Gnomes exist only as monsters.