Common questions about Appendix N

Short answers, pulled from the story.

What is Appendix N in the 1979 edition of the Dungeon Master's Guide?

Appendix N is a curated list of 28 authors and 22 specific books that served as the DNA for Dungeons and Dragons. Gary Gygax included this document to show the literary universe that birthed the game. The list specified 12 different book series that created a foundation for modern fantasy roleplaying.

How did Jack Vance influence the magic system in Dungeons and Dragons?

Jack Vance created the Vancian magic system which required players to memorize spells and cast them before they were lost from memory. This system mirrored the magic in Vance's The Dying Earth and included the Thief player class. Vance set a condition that his books must be mentioned in the game, which Gygax honored by placing them in the Appendix.

Which authors faced legal threats regarding their inclusion in Dungeons and Dragons?

H. P. Lovecraft and Michael Moorcock faced legal threats over the inclusion of their mythos in the Deities & Demigods reference book. The Tolkien Estate threatened damages to the tune of half a million dollars by Elan Merchandising to remove specific terms from the game. TSR eventually removed Balrog, Dragon, Dwarf, Elf, Ent, Goblin, Orc, and Warg from the game except for Hobbit, Ent, and Balrog.

Who inspired the dungeon architecture and alignment system in Dungeons and Dragons?

Margaret St. Clair inspired the concept of dungeons with multiple levels connected by secret doors through her novel Sign of the Labrys. The alignment system of Law vs Chaos derived from the Elric stories of Michael Moorcock and Poul Anderson's Three Hearts and Three Lions. These elements transformed the game into a complex exploration of hidden spaces and dark realms.

What time period does Appendix N cover regarding the publication of fantasy works?

Appendix N describes imaginative fantasy and science fiction from the early-to-mid 20th century that predates the global mass media popularity of the genre. Much of the work in the list was originally published as serials in pulp magazines of the 1930s. This era provided the raw material for the game with stories of planetary romance and weird fiction serving as the bedrock for the fantasy that would eventually dominate the world.