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Questions about Academy of Interactive Arts & Sciences

Short answers, pulled from the story.

When was the Academy of Interactive Arts & Sciences founded?

The Academy of Interactive Arts & Sciences was founded in 1991 by entertainment industry attorney Andrew S. Zucker, who served as its first president.

Who reestablished the Academy of Interactive Arts & Sciences as a video game industry nonprofit?

Nintendo's Peter Main, Sega's Tom Kalinske, and Entertainment Software Association founder Doug Lowenstein backed the reorganization. It was formally completed on the 19th of November 1996 with Marc Teren as president, who was soon replaced by Glenn Entis.

What awards does the Academy of Interactive Arts & Sciences present?

AIAS presents the D.I.C.E. Awards, originally launched in 1998 as the Interactive Achievement Awards and renamed for the 2013 summit under president Martin Rae. Winners are nominated and selected by AIAS's own developer members.

Where and when did the D.I.C.E. Summit launch?

The D.I.C.E. Summit launched in 2002 in Las Vegas, Nevada, and has run annually since. AIAS members Richard Hilleman and Lorne Lanning had proposed it as a new funding source for the organization.

Why did the Academy of Interactive Arts & Sciences create the D.I.C.E. Summit?

AIAS created the Summit after the Entertainment Software Association withdrew its funding around 2000, leaving the organization needing a new revenue source tied to its awards program.

Which companies are corporate members of the Academy of Interactive Arts & Sciences?

As of the 13th of April 2026, current members include Nintendo, Sony Computer Entertainment, Valve, Ubisoft, and Take-Two Interactive, among dozens of others. Former members include Sega, Capcom, THQ, Google, Disney Interactive, PopCap Games, and Double Fine Productions.