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— CH. 1 · INTRODUCTION —

Star Wars Galaxies

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  • Star Wars Galaxies launched in North America on the 26th of June 2003, as one of the most ambitious online games ever attempted. Ten planets, ten playable species, and thirty-four professions greeted players on day one. The world was not just large; it had mayors, elections, player-built cities, and a virtual economy where someone had to manufacture the blasters before anyone could fire them.

    What makes Galaxies worth examining is not simply its scale. It is the gap between what it promised and what it became, and the fierce loyalty it still commands more than a decade after its servers went dark on the 15th of December 2011. How did a game praised for its complexity end up apologized for by its own president? And why, years after closure, are thousands of players still finding ways back in?

  • Before a single blaster bolt was fired, someone had to make the gun. Sony Online Entertainment designed Galaxies around a division of labor that mirrored real economic life. Players crafted blasters, starships, clothing, armor, food, housing, furniture, and even droids. No single player could supply everything.

    City building took this further. Characters could erect communal, personal, and governmental structures. When buildings clustered together, players could organize them into cities. Mayors were elected by ballot box every three weeks. Incumbents could be challenged by any player who added their name to the ballot. As cities grew, they became eligible for vehicle repair garages, shuttle ports, hospitals, cantinas, and garden displays. Player cities appeared on planet maps beside canonical Star Wars locations such as Theed and Mos Eisley.

    The ten species available at launch ranged from Human to Wookiee, Twi'lek, Zabrak, Mon Calamari, Bothan, Sullustan, Ithorian, Trandoshan, and Rodian. Thirty-four professions, each structured as a branching skill tree, let players carve out distinct roles. The tree required a Novice level, four independent branches each with four levels, and a Master level that demanded completion of all four branches. Skills were purchased with experience points earned through the relevant activity. The one role requiring total commitment to a single profession was healer.

    Entertainer was a full profession, not a novelty. Entertainers could alter other characters' appearances in ways unavailable at character creation, making them integral to social life on every server.

  • From the moment Galaxies opened, players had one burning question: how do you become a Jedi? The developers had hidden the answer deliberately, creating what was called a "Jedi slot" system that required players to master a set of professions before Force sensitivity was revealed. The first player to unlock a Jedi slot did so on the 7th of November 2003, four months after the game's release.

    The community response was not admiration. Players criticized the time commitment required, the penalties attached to Jedi death (a Jedi character died permanently after three in-game deaths), and the monotonous gameplay needed to qualify. Developers adjusted the penalty from permanent death to skill loss in January 2004, and added a dedicated quest system to unlock the character class.

    The Jedi problem was a symptom of a deeper tension. Galaxies was set between the destruction of the Death Star and the opening of The Empire Strikes Back, a period when Jedi were supposed to be almost extinct. Making the class rare served the fiction but frustrated players who had grown up wanting to wield a lightsaber. Every patch that touched Jedi, combat, or profession balance risked alienating a portion of the player base.

  • By 2005, Sony Online Entertainment was watching its subscriber numbers fall. John Smedley, president of SOE, later said the company felt it necessary to revamp the game to reverse the deterioration in the subscriber base. The answer was the New Game Enhancements, known universally as the NGE, implemented in November 2005.

    The NGE replaced the thirty-four-profession system with nine new professions: Jedi, Bounty Hunter, Smuggler, Commando, Spy, Officer, Medic, Entertainer, and Trader. Ground combat shifted to real-time, similar to a first-person shooter. Players aimed a targeting reticule and fired with a left click. Auto-aim and auto-fire were available, but players who skipped them were rewarded with better damage chances.

    The timing was catastrophic for a separate reason. The third expansion, Trials of Obi-Wan, had been released on the 1st of November 2005, just two days before the NGE was announced. SOE offered refunds on that expansion, and many players accepted them and left the game entirely. Media outlets criticized the reduced depth and complexity. Subscription cancellations rose.

    In a Reddit interview in July 2012, Smedley publicly acknowledged "stupid decisions" regarding both the combat upgrade and the NGE. He recognized player-led emulator projects working to restore the game as it existed around April 2005, specifically at Publish 14.1, before the combat revamp.

  • Jump to Lightspeed, the first expansion, arrived on the 27th of October 2004, and added something the base game conspicuously lacked: the ability to actually fly a ship. Players could pilot vessels ranging from fighter crafts to gunships with up to three decks. Twelve space zones covered approximately 3,400 cubic kilometers of navigable space. Three of those zones, Kessel, Ord Mantell, and Deep Space, existed solely for space gameplay and player-versus-player combat.

    Reviewers praised the new space combat and noted the expansion's kinship with Star Wars: X-Wing vs. TIE Fighter, the earlier LucasArts flight simulation game it closely resembled in theme, interface, and objectives. Criticism fell on the base game, which reviewers felt had not improved enough alongside the expansion.

    The second expansion, Episode III Rage of the Wookiees, was announced on the 9th of March 2005, and released on the 5th of May 2005. It added the Wookiee planet of Kashyyyk, which was structured differently from the game's other planets: rather than an openly navigable area, it consisted of a small central zone with several instanced dungeon areas. Players also gained cybernetic limbs, resource mining in space, two new creature mounts, and three new starships. Much of the content drew directly from Star Wars: Episode III - Revenge of the Sith, which reached U.S. theaters on the 19th of May 2005, two weeks after the expansion shipped.

    Trials of Obi-Wan, the third expansion, released on the 1st of November 2005, added the ground planet of Mustafar. Some of its additional content, including the presence of the droid HK-47, was drawn from the Knights of the Old Republic games rather than the films. The planet Hoth was later added in November 2008, though it could only be explored during the events of the Battle of Echo Base.

  • On the 3rd of May 2011, SOE issued a press release announcing that all of its accounts had been temporarily isolated from the internet following massive security infiltrations across multiple games, servers, and databases. The FBI was called in. Early reports suggested that personal data of between 20 and 30 million customers outside the United States, from records dating to 2007, had potentially been compromised. SOE declared the data safe and reopened all servers on the 14th of May 2011. The company offered affected members a free 30-day membership, an in-game decoration, and a day-for-day replacement of lost game time.

    Six weeks later, on the 24th of June 2011, SOE and LucasArts announced they had mutually agreed to shut down Galaxies on the 15th of December 2011. The reason was contract expiration. Players who were active subscribers in good standing as of the 15th of September 2011, could play free for the final months. No new or reactivated accounts would be accepted after that date.

    On the 15th of December 2011, at 9:01 PM Pacific time, the servers shut down. The final five hours were broadcast as a live stream by Giant Bomb. The last in-game events included a final player-versus-player battle between the Galactic Empire and the Rebels, and an appearance by the Force Ghost of Obi-Wan Kenobi, as depicted in The Empire Strikes Back and Return of the Jedi. The SWGEmu project, working to restore the game to its Publish 14.1 state, had already been under development since 2004, the year after Galaxies launched.

  • SWGEmu was founded in 2004 with a specific goal: recreate the pre-Combat Upgrade version of Galaxies from scratch, targeting the game as it existed at patch 14.1. The project's server code, known as Core3, has been open source since before 2010. Its engine, Engine3, was open sourced in 2019. By 2020, SWGEmu announced it was near completion of what it calls version 1.0 of the base game, though it noted that Jump to Lightspeed might not be included due to the complexity of replicating the space system.

    Because SWGEmu operates under the GNU Affero General Public License, any member can launch their own server for their own community. Community-run servers including Awakening, Dark Rebellion, Empire in Flames, Infinity, and Reckoning have developed content beyond the 14.1 publish goal.

    A separate project, Project SWG, was founded in 2011 after SOE announced the shutdown, with the aim of emulating the NGE version of the game. Its current server, Holocore, remains under development by a small team. In 2013, a former SOE employee leaked a copy of the 2010 production release source code for the Galaxies client, server, third-party libraries, and development tools to former players involved with Project SWG. The code subsequently spread beyond its intended recipients.

    Player-made tools built while Galaxies was live, including SWGCraft and GalaxyHarvester, continue to operate and connect to hosted servers, keeping parts of the game's original infrastructure alive alongside the emulator communities.

Common questions

When did Star Wars Galaxies shut down and why?

Star Wars Galaxies shut down on the 15th of December 2011, at 9:01 PM Pacific time due to the expiration of the contract between Sony Online Entertainment and LucasArts. The shutdown was announced jointly by both companies on the 24th of June 2011.

What was the New Game Enhancement in Star Wars Galaxies?

The New Game Enhancement (NGE) was a major overhaul implemented in November 2005 that replaced the original 34-profession skill system with nine streamlined professions and changed ground combat to a real-time, first-person-shooter style. The NGE drew widespread criticism and coincided with a surge in subscription cancellations; Sony Online Entertainment president John Smedley later called the decisions "stupid" in a July 2012 Reddit interview.

How many planets were available in Star Wars Galaxies?

The base game launched with 10 planets: Tatooine, Naboo, Corellia, Talus, Rori, Dantooine, Lok, Yavin 4, the Forest Moon of Endor, and Dathomir. Paid expansions added Kashyyyk and Mustafar, and Hoth was added in November 2008.

Who developed Star Wars Galaxies?

Star Wars Galaxies was developed by Sony Online Entertainment and published by LucasArts. The project began in 2000 as a partnership between LucasArts Entertainment, Verant Interactive Inc. (creators of EverQuest), and Sony Online Entertainment.

Can you still play Star Wars Galaxies after the servers closed?

Yes, through emulator projects. SWGEmu, founded in 2004, aims to recreate the pre-Combat Upgrade version of the game at patch 14.1 and is open source under the GNU Affero General Public License. A separate project, Project SWG, works to emulate the NGE version; its server Holocore remains under development.

How many copies did Star Wars Galaxies sell?

By August 2006, the base game Star Wars Galaxies: An Empire Divided had sold 370,000 copies in the United States, generating $16.1 million, making it the 43rd best-selling computer game in the country between January 2000 and August 2006. Combined sales of all Star Wars Galaxies-related games in the United States reached 720,000 units over the same period.

All sources

74 references cited across the entry

  1. 3Mailbag: Star Wars GalaxiesWilliam Vitka — CBS News — 11 February 2009
  2. 19Galaxies Beta3 May 2002
  3. 21Galaxies on Xbox20 May 2002
  4. 24Star Wars Galaxies Release Date!Steve Butts — 20 December 2002
  5. 25NewsStar Wars Galaxies DelayedSteve Butts — 14 March 2003
  6. 27NewsSOE shuts down Japanese servers for Star Wars Galaxies MMOPaul Loughrey — 1 November 2005
  7. 30VideoThe Story Behind Star Wars Galaxies' Notorious Jedi ProblemJeremy Jayne et al. — /noclip — 23 June 2026
  8. 33Customer Service NotificationSOE — 2 May 2011
  9. 34IMPORTANT INFORMATION ABOUT STAR WARS GALAXIESSony Online Entertainment — 24 June 2011
  10. 36Goodbye, Star Wars Galaxies15 December 2011
  11. 40MagazineThe Top 100 PC Games of the 21st CenturyEdge Staff — 25 August 2006
  12. 50Star Wars GalaxiesPc.ign.com
  13. 51Gamers Europe » Error13 February 2008
  14. 53Blowing Up GalaxiesAllen Varney
  15. 54Star Wars Galaxies: AED Review for PC fromMatthew Chase — 16 December 2005
  16. 55John Smedley Answers Your Questions - SlashdotGames.slashdot.org — 16 November 2005
  17. 57Star Wars Fans Flee Net GalaxyChris Kohler — 13 December 2005
  18. 61NewsIn 'Galaxies' Far, Far Away21 February 2006
  19. 63BookThe Ruins of Dantooine (Star Wars: Galaxies)Haden Blackman; Voronica Whitney-Robinson — Del Rey — December 2003
  20. 65The rise, fall, and return of Star Wars Galaxies - The KernelDennis Scimeca — Kernelmag.dailydot.com — 20 December 2015
  21. 74How Players Revived Star Wars Galaxies And EverQuestSteven Messner — 30 December 2015