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— CH. 1 · INTRODUCTION —

Fighter Maker

4 min listen · Ch. 1 of 5
5 sections
  • Fighter Maker is a series of games for PlayStation consoles and Microsoft Windows that handed players something unusual: the tools to build their own fighters. Not just to choose a character from a roster, but to design one, animate one, and give that creation its own custom moves. The series splits into two distinct branches. One branch runs on PlayStation hardware in three dimensions. The other lives on Windows and operates in two dimensions, and it quietly became something its creators may not have anticipated - a cornerstone of a sprawling hobbyist culture. How did a game development toolkit spawn fan communities, fuel piracy networks, and eventually find its way into arcade hardware decades after its release?

  • Fighter Maker arrived as part of Agetec's Designer Series, a product line built around giving players creative control. The 3D game let users construct custom move sets for their fighters, which was a genuine novelty for a PlayStation title. Its music came from the UK band INTELLIGENTSIA, who also handled the in-game sound effects. One of the band's two members, known as MIRAI, was included as a playable character in the game itself. The title also carried a licensed character: Skullomania, borrowed from Street Fighter EX, complete with that character's original move list. IGN called Fighter Maker "one of the most unique software packages" for the PlayStation, praising its controls as "tight" and "solid" alongside the character creation system. GameRevolution offered a mixed verdict, and in Japan, Famitsu scored it 25 out of 40. The sequel, Fighter Maker 2 for the PlayStation 2, continued the Designer Series lineage with advances in character design, movement, and attacks. According to the review aggregation site Metacritic, Fighter Maker 2 received more mixed reviews than the original.

  • 2D Fighter Maker 95 was released for Windows before ASCII, the company behind it, departed from the gaming industry. Where the PlayStation versions worked in three dimensions, this one focused entirely on 2D gameplay. Players could create and import their own characters, sounds, and graphics directly into the engine. That level of flexibility was substantially wider than anything the PlayStation versions offered. The program was pirated and fan-translated into English, then distributed on the internet. There it found a large following, particularly among dojin game makers - the independent, often self-published creators prominent in Japanese hobbyist culture - and among the M.U.G.E.N. community, a separate group organized around a well-known open-source fighting game engine.

  • ASCII's successor company, Enterbrain, released 2D Fighter Maker 2nd, also known as FM2K or 2DK. The update revised much of the original engine to open more options and added a menu-based system to make navigation clearer. The expansion possibilities were greater than in FM95. As the first version had done, FM2K became widely popular in dojin communities in Japan. Piracy and a fan translation followed here too, but the second version never matched the reach of the first. The source of that gap was partly structural: by the time FM2K arrived, large M.U.G.E.N. communities were already operating. The FM2K translation also remained incomplete, covering the software but not fully rendering the documentation into English, which created a barrier the first version had not faced in the same way.

  • In 2019, Kadokawa exclusively licensed the 2D Fighter Maker 2nd engine to exA-Arcadia, a hardware platform built for arcade operators. To make the engine fit arcade conditions, exA-Arcadia rebuilt it from scratch. The original version relied on software rendering; the new one used hardware rendering instead. Features that were not possible before became standard in this version: coin and credit handling, multiple language support, the ability to transition between single-player and versus modes, CPU-versus-CPU demo play, 16:9 widescreen output, full screen display, and an input latency figure of 0.3 frames. Access to this version of the tool was restricted exclusively to developers working within the exA-Arcadia ecosystem, meaning the open, community-driven spirit of the earlier PC releases gave way to a controlled professional context.

Common questions

What is Fighter Maker and what platforms is it available on?

Fighter Maker is a series of game creation tools that lets players build custom fighters, design animations, and assign move sets. It spans PlayStation consoles, PlayStation 2, and Microsoft Windows, and divides into two branches: the 3D FM series and the 2D Fighter Maker series.

What licensed character appears in the original Fighter Maker game?

Skullomania, from Street Fighter EX, appears as a licensed character in the original Fighter Maker, complete with the character's original move list.

Who composed the music for Fighter Maker?

The UK band INTELLIGENTSIA composed the music for Fighter Maker and also created the in-game sound effects. One of the band's two members, MIRAI, is a playable character in the game.

How did 2D Fighter Maker 95 reach an English-speaking audience?

2D Fighter Maker 95 was pirated and fan-translated into English, then released on the internet. It built a large following among dojin game makers and the M.U.G.E.N. community.

What company released 2D Fighter Maker 2nd and how did it improve on FM95?

Enterbrain, the successor to ASCII, released 2D Fighter Maker 2nd. It revised much of the original engine to allow more options, expanded extension possibilities, and added a menu-based navigation system for greater clarity.

How was 2D Fighter Maker 2nd adapted for arcade use in 2019?

In 2019, Kadokawa exclusively licensed the 2D Fighter Maker 2nd engine to exA-Arcadia, which rebuilt it from scratch using hardware rendering. The arcade version added coin and credit handling, multiple language support, 16:9 widescreen, and an input latency of 0.3 frames, and is available only to exA-Arcadia developers.

All sources

25 references cited across the entry

  1. 1Fighter Maker Ships for PlayStation date mislabeled as "April 27, 2000"Sam Kennedy — CBS Interactive — 17 June 1999
  2. 2PostMirai Intelligentsia — 13 October 2017
  3. 6Fighter Maker - ReviewColin Williamson — All Media Network
  4. 7MagazineFighter MakerEGM staff — Ziff Davis — June 1999
  5. 8Magazine3D格闘ツクール PSEnterbrain
  6. 9MagazineFighter MakerFuncoLand — June 1999
  7. 10Fighter Maker ReviewJohnny Liu — CraveOnline — May 1999
  8. 11Fighter Maker ReviewBen Stahl — CBS Interactive — 17 June 1999
  9. 12Fighter MakerCraig Harris — Ziff Davis — 17 June 1999
  10. 13MagazineFighter MakerZy Nicholson — Future Publishing — June 2000
  11. 14MagazineFighter MakerWataru Maruyama — Ziff Davis — June 1999
  12. 15MagazineReview: Fighter MakerImagine Media — June 1999
  13. 17MagazineFighter Maker 2Andrew Reiner — FuncoLand — February 2003
  14. 18MagazineFighter Maker 2 for PS2 on GamePro.comTokyo Drifter — IDG Entertainment — 26 November 2002
  15. 19Fighter Maker 2 ReviewChristina Leung — CraveOnline — December 2002
  16. 20Fighter Maker 2 ReviewGiancarlo Varanini — CBS Interactive — 14 February 2003
  17. 21GameSpy: Fighter Maker 2Michael J. Nam — IGN Entertainment — 8 January 2003
  18. 22Fighter Maker 2David Smith — Ziff Davis — 18 November 2002
  19. 23MagazineFighter Maker 2Shane Bettenhausen — Ziff Davis — January 2003
  20. 24MagazineReview: Fighter Maker 2Imagine Media — January 2003