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— CH. 1 · INTRODUCTION —

Wreck-It Ralph

11 min listen · Ch. 1 of 7
7 sections
  • Wreck-It Ralph arrives on screen as the villain of Fix-It Felix, Jr., a fictional 8-bit arcade game where his entire purpose is to smash things so someone else can fix them. For thirty years, this giant soft-hearted man has done exactly that, night after night, while the hero gets the medal and the penthouse. Then one evening, Ralph decides he has had enough.

    The film that carries his name was released by Walt Disney Animation Studios on the 2nd of November 2012, directed by Rich Moore and produced by Clark Spencer. It drew voices from John C. Reilly, Sarah Silverman, Jack McBrayer, and Jane Lynch, and it grossed nearly half a billion dollars worldwide. But the more interesting story is how the concept first appeared in the late 1980s under the working title High Score, and how it took decades of reinvention before a director found the right way in.

    This documentary asks several questions the film itself quietly poses. How do you build an authentic video-game world without letting borrowed characters take over the story? What happens when a glitch turns out to be a princess? And why does a number on the Fix-It Felix, Jr. high-score screen point straight back to the birthdate of Walt Disney himself?

  • High Score was the name Walt Disney Animation Studios gave to its earliest version of this idea, back in the late 1980s. The concept was reconsidered and reinvented more than once: by the late 1990s it had become Joe Jump, and by the mid-2000s it was known as Reboot Ralph. Each working title marks a phase in which the project was alive but not yet right.

    When Rich Moore came aboard to direct, he brought a clear conviction about what the film had to be. For a story set inside an arcade to feel genuine, he insisted it had to include real characters from real games. His model was not a brand showcase but something closer to Looney Tunes, where cultural references were woven in naturally without making any part of the audience feel excluded or talked down to. The challenge was keeping the right balance.

    Moore also made a deliberate choice to build the story around new characters rather than existing ones. His reasoning was direct: pre-existing franchises carry so much mythology and baggage that someone in the audience will always be disappointed. New characters, by contrast, were in his words almost like virgin snow, giving the team the freedom to take them wherever the story needed to go. That freedom turned out to be load-bearing for everything that followed. It allowed the writing team of Phil Johnston and Jennifer Lee to shape Ralph and Vanellope without the weight of prior expectations pressing down on every scene.

  • Before a single frame of animation was locked, the creative team drafted a list of video-game characters they wanted to include, without first checking whether the rights were available. Only after the story was taking shape did Disney approach the copyright holders, working through each company to ensure their characters were represented authentically.

    Nintendo proved to be an engaged partner. The writers had envisioned Bowser as a significant presence in the Bad-Anon support group meeting, and Nintendo responded warmly to that idea, noting in Moore's retelling that if any group existed to support villain characters, Bowser would have to be in it. Nintendo also asked that Bowser's teacup be held in a specific way, a detail the production honoured. The company then requested a scene that would give Mario an equally appropriate role. The producers tried, but could not find a moment that would let Mario appear without pulling focus from the main story, so he was left out.

    Moore was later explicit in debunking the rumour that Mario and Luigi were cut because of steep licensing fees. That claim, he said, originated as a joke made by John C. Reilly during a Comic-Con panel. Nintendo had been willing to license the characters; the producers simply could not find an organic place for them. Dr. Wily from Mega Man also came close to appearing before being cut from the final film. By the time production closed, roughly 188 individual character models had been built to populate the arcade world.

  • Each of the three game worlds in the film needed a distinct visual identity, and the production team pursued that difference methodically. For Sugar Rush, the candy-themed kart racing game, the visual development group traveled to the ISM Cologne trade fair and visited a See's Candy factory. Food photographers were brought in to demonstrate how to make confectionery look genuinely appealing on screen, since the team needed Sugar Rush to feel edible rather than merely decorative.

    On the technical side, Disney introduced two new systems for Wreck-It Ralph. The first was a set of bidirectional reflectance distribution functions that produced more realistic surface reflections. The second was a virtual cinematography system called Camera Capture, which allowed the crew to move through scenes in real time. Special effects such as smoke and dust were designed to look distinct within each of the three game environments, so that crossing from Hero's Duty into Sugar Rush registered as an unmistakable shift in atmosphere.

    One earlier element of the story that never made it to the screen was a fourth game world called Extreme Easy Living 2. Moore described it as occupying territory between the social dynamics of The Sims and the open-world freedom of Grand Theft Auto, a hedonistic party environment where Ralph would have wallowed in depression and collected Like It buttons for acceptable behaviour. The team ultimately concluded that introducing an entirely new world concept in the film's second half would be too demanding for audiences to process. They also could not resolve how a social game of that type would plausibly belong in an arcade. Sketches and voice readings from that scrapped sequence were preserved on the film's home media release.

  • Henry Jackman composed the film's score, and the soundtrack pulled together original songs from artists including Owl City, AKB48, Buckner and Garcia, and Skrillex. Buckner and Garcia had previously become known for writing video-game-themed songs in the 1980s, making their contribution a deliberate callback. Robert Lopez and Kristen Anderson-Lopez, who would later write songs for Frozen, composed an original piece for Wreck-It Ralph early in development, but it was cut before release.

    The film is dense with visual jokes aimed at players who spent time in arcades. The high-score number displayed on the Fix-It Felix, Jr. cabinet, 120501, encodes the birthdate of Walt Disney: the 5th of December 1901. The Walt Disney Animation Studios opening logo was rendered in 8-bit pixel art, while the Walt Disney Pictures closing logo appears in a glitched state, a reference to the kill screens that end many early arcade games, including Pac-Man. King Candy uses the Konami Code on a NES controller to access Sugar Rush's programming code.

    Game Central Station walls carry graffiti reading Aerith lives, referencing Aerith Gainsborough from Final Fantasy VII; All your base are belong to us, from Zero Wing; Sheng Long Was Here, a nod to an April Fool's joke built around Street Fighter; and Jenkins, drawn from the Leeroy Jenkins meme that spread through World of Warcraft. Mr. Litwak wears a black and white striped referee's shirt as a nod to Twin Galaxies founder Walter Day. The Nicelanders and the bartender from Tapper are animated with a deliberate jerkiness that mimics the limited sprite cycles of 8-bit and 16-bit arcade games.

  • Wreck-It Ralph premiered at the El Capitan Theatre in Los Angeles on the 29th of October 2012, several days before its general release on November 2. The film had originally been scheduled to open the 22nd of March 2013, but the production ran ahead of schedule, pulling the date forward by nearly five months. Disney's animated short Paperman accompanied it in theatres.

    The opening weekend gross of $49 million set a record for a Walt Disney Animation Studios release at the time. Worldwide the film earned $189.4 million in North America and $281.8 million elsewhere, reaching a total of $496.5 million against a $165 million budget. In its second weekend it fell 33 percent to $33 million, finishing second behind Skyfall.

    On Rotten Tomatoes the site's consensus described the film as equally entertaining for kids and for parents old enough to catch the references, praising its clever and colorful adventure. Metacritic recorded a weighted average score of 72 out of 100 from 38 critics, indicating generally favorable reviews. Audiences surveyed by CinemaScore gave it an A. Roger Ebert of the Chicago Sun-Times awarded three out of four stars, praising the art design's ability to give the film tireless originality across its different cyber worlds. A.O. Scott of The New York Times called it a 93-minute blast of color, noise, ingenuity and fun. The lone dissenting voice among the named critics was Christopher Orr of The Atlantic, who found the film overplotted and underdeveloped.

    At the Annie Awards, Wreck-It Ralph won Best Animated Feature, with the trophy going to producer Clark Spencer. The film also received nominations for the Golden Globe and the Academy Award for Best Animated Feature, the latter nomination going to director Rich Moore.

  • Wreck-It Ralph's afterlife extended well beyond the theatrical run. The home media release on the 5th of March 2013, debuted at number one in both Blu-ray and DVD sales in the United States. With 2,923,270 units sold representing $55,095,767 in revenue, it ranked as the fourth best-selling DVD of 2013 in the country.

    A tie-in side-scrolling platform game was released for the Wii, Nintendo 3DS, and Nintendo DS in November 2012. Developed by Pipeworks Software and published by Activision, it was the first Disney video game published by Activision since Disney's Extreme Skate Adventure. The game received mostly negative reviews. A mobile game followed for iOS and Android, later adding a Windows Phone 8 version; it was retired on the 29th of August 2014. Ralph also appeared as a guest character in Sega's Sonic and All-Stars Racing Transformed.

    The sequel, Ralph Breaks the Internet, was released the 21st of November 2018, by Walt Disney Pictures, with Moore and Johnston directing. It followed Ralph and Vanellope as they travel to the internet to find a replacement part for the Sugar Rush cabinet and prevent Mr. Litwak from unplugging the game. In Kingdom Hearts III, Ralph served as a Link summon, marking the character's debut in that long-running video game series. A world based on the film was also added to the mobile game Kingdom Hearts Union chi in an update released in April 2019, with the story culminating in a boss battle against Turbo.

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Common questions

When did Wreck-It Ralph come out in theaters?

Wreck-It Ralph premiered at the El Capitan Theatre in Los Angeles on the 29th of October 2012, and went into general release on the 2nd of November 2012. The film had originally been scheduled for the 22nd of March 2013, but was moved up because production ran ahead of schedule.

How much did Wreck-It Ralph gross worldwide?

Wreck-It Ralph grossed $496.5 million worldwide, including $189.4 million in North America and $281.8 million in other countries. The film was made against a $165 million budget.

Who directed Wreck-It Ralph?

Wreck-It Ralph was directed by Rich Moore. Clark Spencer produced, and Phil Johnston and Jennifer Lee wrote the screenplay. John Lasseter served as executive producer.

What awards did Wreck-It Ralph win?

Wreck-It Ralph won the Annie Award for Best Animated Feature, with the trophy going to producer Clark Spencer. The film also received nominations for the Golden Globe and the Academy Award for Best Animated Feature.

Why was Mario not included in Wreck-It Ralph?

Mario was left out because the producers could not find an organic scene that would let him appear without distracting from the main story. Director Rich Moore clarified that Nintendo was willing to license the character; the exclusion had nothing to do with licensing fees, a rumour he traced to a joke made by John C. Reilly at a Comic-Con panel.

What does the high score number on the Fix-It Felix Jr. cabinet mean in Wreck-It Ralph?

The high-score number 120501 on the Fix-It Felix, Jr. cabinet encodes the birthdate of Walt Disney: the 5th of December 1901.

All sources

104 references cited across the entry

  1. 4NewsGiving voice to an old-timerRon Cerabona — April 29, 2013
  2. 5Press releaseWalt Disney Animation Studios Reveals Key Cast Members Joining 'Wreck-It-Ralph'Walt Disney Animation Studios — July 19, 2012
  3. 7'Wreck-It Ralph Movie Production NotesWalt Disney Animation Studios via CineMovie — October 22, 2012
  4. 8Wreck-It Ralph Voice Recording Session and Press DayTiffany Cruz — Fabulous Finds by Tiffany — October 14, 2012
  5. 9Wreck-It Ralph Trailer #2Walt Disney Animation Studios via YouTube — September 12, 2012
  6. 11JournalRalph's Wrecking CrewJim Frye — Disney Enterprises — Spring 2012
  7. 13MagazineWreck-It Ralph's Skrillex Cameo RevealedSam Ashurst — September 17, 2012
  8. 14MagazineCinemaCon 2012: Classic video game characters to cameo in Disney's 'Wreck-It Ralph'Anthony Breznican — Time Warner — April 25, 2012
  9. 15The Familiar Faces of Wreck-It RalphJesse Schedeen — June 8, 2012
  10. 16MagazineDisney Builds Amazing Fake Wreck-It Ralph Arcade MachineChris Kohler — June 11, 2012
  11. 17MagazineDisney's D23: Secret lives of video game characters revealed in 'Wreck-It Ralph'Anthony Breznican — Time Warner — August 20, 2011
  12. 18Chun-Li, Q-Bert and Plenty of Video Game Gags in Superb New Image from 'Wreck-It Ralph'Brendon Connelly — Bleeding Cool — February 16, 2012
  13. 19Wreck-it Ralph – 9 amazing things you couldn't possibly know about the movieHollander Cooper et al. — Games Radar — October 19, 2012
  14. 21Wreck-It Ralph Interview (SDCC 2012)YouTube — July 12, 2012
  15. 22Video Interview: 'Wreck-It Ralph' Director Rich Moore on Mario & MoreBen Pearson — FirstShowing.net — October 30, 2012
  16. 23NewsWreck-It RalphTasha Robinson — November 1, 2012
  17. 24MagazineGaming In-Jokes Don't Overpower Heartwarming Wreck-It RalphChris Kohler — October 26, 2012
  18. 29Wreck-It Ralph: 10 Facts About Fix-It Felix, Jr. You Didn't KnowDarby Harn — Comic Book Resources — March 19, 2020
  19. 30Disney's Wreck-It Ralph, Sunday, October 28, 2012Nathan Rose — Magical Definition — October 28, 2012
  20. 33MagazineINTERVIEW: Wreck-It Ralph director talks bringing games to filmBilly Langsworthy — February 8, 2013
  21. 34MagazineWreck-It Ralph's Director Answers Our QuestionsKyle Hillard — February 11, 2013
  22. 43Video: AKB48 'Wreck-It-Ralph' Theme PreviewScott Green — CrunchyRoll.com — October 30, 2012
  23. 45NewsSpread the word: The first trailer...Disney Animation via official Twitter page — May 25, 2012
  24. 47MagazineDisney's Amazing Fake Wreck-It Ralph Arcade MachineChris Kohler — June 11, 2012
  25. 48Wreck-It Ralph gets official gameDebabrata Nath — June 12, 2012
  26. 49Must Watch: Another Spectacular Trailer for Disney's 'Wreck-It Ralph'Ethan Anderton — FirstShowing.net — September 12, 2012
  27. 52Monsters University Pushed to 2013Brian Gallagher — Movieweb.com — April 4, 2011
  28. 53Wreck-It Ralph ScreenshotsScott Collura — September 2, 2011
  29. 54NewsOscars 2013: 'Paperman' wins animated short prizeOliver Gettell — February 24, 2013
  30. 55The Poster for Disney's 'Paperman'Amid Amidi — Cartoon Brew — April 25, 2012
  31. 59Friday Report: 'Ralph' Rules, 'Flight' Blasts OffRay Subers — November 3, 2012
  32. 64Wreck-It Ralph ReviewsCBS Interactive
  33. 66Wreck-It Ralph movie review & film summary (2012)Roger Ebert — October 31, 2012
  34. 68NewsWreck-It RalphPeter Debruge — October 25, 2012
  35. 69NewsWreck-it RalphBetsy Sharkey — November 2, 2012
  36. 70NewsWreck-it RalphJustin Lowe — October 26, 2012
  37. 74Magazine70th Golden Globe Awards NominationsDecember 13, 2012
  38. 79News'The Hobbit' leads Saturn Awards with nine nominationBrian Truitt — February 20, 2013
  39. 83News'Star Wars: Episode IX' Sets Summer 2019 Release DatePamela McClintock — April 25, 2017
  40. 84Welcome to Failure TownNintendoWorldReport — November 15, 2012
  41. 87NewsWreck-It Ralph' for iOS and Android game reviewPrasad — November 18, 2012
  42. 89NewsIt's Time To Drive Fast And Go Turbo In Wreck-It RalpAldrin Calimlim — December 14, 2012
  43. 91Retired Disney Interactive GamesDisney Interactive — August 29, 2014
  44. 99Wreck-It Ralph World Coming to Kingdom Hearts Union XCameron Hawkins — April 12, 2019
  45. 100Update 25: Wreck-It Ralph LivestreamYouTube — November 16, 2018
  46. 101Press releaseDisney Announces CG Comedy Adventure Wreck-It RalphWalt Disney Animation Studios via ComingSoon.net — June 13, 2011
  47. 102News'Wreck-It Ralph' Premiere Brings Out StarsJessica Derschowitz — CBS News — October 30, 2012
  48. 103News40th Annie Award nominees and winners listSusan King — February 2, 2013
  49. 104NewsGolden Globes 2013: full list of nominationsGolden Globe — December 13, 2012
  50. 105'2013 Oscar NomineesAcademy of Motion Picture Arts and Sciences — January 10, 2013