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— CH. 1 · ETYMOLOGICAL ROOTS AND MYTHS —

Warg

~5 min read · Ch. 1 of 6
6 sections
  • The word warg emerged from the collision of Old Norse and Old English languages in the mind of J. R. R. Tolkien. He combined the Old Norse term vargr with the Old English word wearh to create a new creature for his fiction. The Old Norse vargr carried dual meanings, referring both to a wolf and an outlaw. This linguistic shift allowed Tolkien to imbue his creatures with a sense of criminality alongside their predatory nature. In Proto-Germanic, the root reconstructed as *wargaz ultimately derived from the Indo-European root meaning destroy. An Old English verb called awyrgan meant to condemn an outcast or to strangle them to death. It also suggested the act of worrying sheep until they died. These ancient roots formed the foundation for a beast that was not merely wild but morally corrupt. Norse mythology provided specific examples of such wolves. Fenrir stood as the great wolf who destroyed the god Odin during Ragnarök. Sköll and Hati were Fenrir's children who chased the Sun and Moon across the sky. These mythological figures established a tradition where wolves served as mounts for dangerous humanoid creatures. The jötunn Hyrrokin arrived at Baldr's funeral riding a wolf on an image stone constructed between 985 and 1035 AD.

  • In the opening chapter of The Hobbit titled Out of the Frying-pan into the Fire, wargs plan a great goblin-raid against woodmen villages. They speak a language that allows them to coordinate attacks with Orcs who ride upon their backs. These creatures share any spoils taken from their victims in battle. Gandalf uses fire magic to drive off a pack led by what he calls The Hound of Sauron. This encounter occurs during A Journey in the Dark when the party flees through Moria. The wolves attempt to devour Gandalf just as Fenrir attempted to devour Odin. Tolkien wrote about their actions using verbs like to plan or to guard. This implies they are more than mere beasts yet lack autonomous will according to critic Gregory Hartley. T. A. Leederman describes them as semi-intelligent but evil-aligned mount wolves. Some scholars suggest these fictional wargs derived from First Age werewolves like Carcharoth. Those ancient beasts possessed their own proto-language before evolving into the speaking wargs of later tales. Their malevolence is absolute and their alliance with Orcs remains unbroken throughout Middle-earth history.

  • Marjorie Burns argues that Tolkien used Norse mythology in an innovative way regarding wolf symbolism. She notes that Odin kept two wolves named Freki and Geri whose names both mean Greedy. Yet Odin was ultimately killed and eaten by the gigantic wolf Fenrir at Ragnarök. Wolves were thus both associates of Odin and his mortal enemy. Burns points out that Saruman embodies attributes of a negative Odin while leading wargs in his army. Sauron uses the likeness of a ravening wolf for the battering ram Grond which destroys Minas Tirith. The benevolent wizard Gandalf fights against wargs using fire magic. He understands their language during encounters in The Hobbit and The Fellowship of the Ring. The wolves attempt to devour Gandalf hinting at Odin's fate according to Burns. This dual relationship between god and beast mirrors the cosmic struggle between good and evil. The mythological connection provides depth to what might otherwise appear as simple monsters. It transforms them into symbols of destruction within a larger theological framework.

  • A ten-year-old boy named Rayner Unwin wrote a positive review of The Hobbit after reading about wargs. His words described Bilbo Baggins fighting goblins and wargs with great excitement. Stanley Unwin read this review despite doubting the book's commercial success. He decided to publish the novel based on his son's enthusiastic feedback. Peter Jackson later extended the role of wargs as mounts for Orcs in film adaptations. These cinematic versions show wargs battling the horse-riders of Rohan in The Two Towers. The visual depiction emphasizes their function as cavalry units rather than solitary predators. Critics like Gregory Hartley treat wargs as personified animals alongside sentient eagles and giant spiders. Tolkien used specific verbs to describe their actions implying they are more than mere beasts. Their presence helped shape the publishing history of modern fantasy literature through a child's perspective. The story of how a young reader influenced a publisher remains a key part of the warg legacy.

  • Gary Gygax introduced wargs in the 1976 supplement Swords and Spells for Dungeons & Dragons. A lawsuit from Tolkien's estate forced creators to rename them worgs along with other terms. Balrogs became balors while ents turned into treants and hobbits changed to halflings. The first edition Monster Manual published in 1977 listed dire wolf under the entry for worg. Later editions such as the 2014 version gave worg its own distinct entry. Unlike most animalistic creatures these game monsters can speak Goblin and Common languages. They retain the ability to ride Orcs or serve as mounts within gameplay mechanics. Evolution across editions transformed them from simple dire wolves into speaking creatures. This legal renaming ensured compliance while preserving the core concept of an evil riding wolf. Game systems adopted the creature as a staple of fantasy role-playing scenarios. The transition from warg to worg marked a significant moment in gaming copyright history.

  • In A Song of Ice and Fire Wargs are skinchangers who enter the mind of animals. Bran Stark controls Hodor and sees what they see through their eyes. These characters can control actions of beasts rather than simply commanding them. Wen Spencer wrote about large magically engineered wolves in her Tinker series. Other fantasy video games include The Lord of the Rings Online and Age of Conan featuring four-legged monsters. World of Warcraft presents anthropomorphic werewolves known as Worgen alongside standard variants. These divergent interpretations expand the original Tolkien definition beyond mere evil riders. Some versions emphasize magical connection while others focus on physical transformation. The creature has evolved from a specific mythological reference into a flexible archetype. Modern authors use it to explore themes of identity and control over nature. The legacy of the word continues to shape new generations of fantasy storytelling.

Common questions

What is the origin of the word warg in J. R. R. Tolkien's fiction?

The word warg emerged from the collision of Old Norse and Old English languages in the mind of J. R. R. Tolkien. He combined the Old Norse term vargr with the Old English word wearh to create a new creature for his fiction.

When did the jötunn Hyrrokin arrive at Baldr's funeral riding a wolf on an image stone constructed between 985 and 1035 AD?

Norse mythology provided specific examples such as the jötunn Hyrrokin who arrived at Baldr's funeral riding a wolf on an image stone constructed between 985 and 1035 AD. These mythological figures established a tradition where wolves served as mounts for dangerous humanoid creatures.

How did Rayner Unwin influence the publishing history of The Hobbit regarding wargs?

A ten-year-old boy named Rayner Unwin wrote a positive review of The Hobbit after reading about wargs which led Stanley Unwin to publish the novel based on his son's enthusiastic feedback. Their presence helped shape the publishing history of modern fantasy literature through a child's perspective.

Why were wargs renamed to worgs in Dungeons and Dragons during the 1976 supplement Swords and Spells?

Gary Gygax introduced wargs in the 1976 supplement Swords and Spells but a lawsuit from Tolkien's estate forced creators to rename them worgs along with other terms. This legal renaming ensured compliance while preserving the core concept of an evil riding wolf.

What is the difference between wargs in A Song of Ice and Fire compared to J. R. R. Tolkien's original definition?

In A Song of Ice and Fire Wargs are skinchangers who enter the mind of animals such as when Bran Stark controls Hodor and sees what they see through their eyes. These divergent interpretations expand the original Tolkien definition beyond mere evil riders to include magical connection or physical transformation.

All sources

26 references cited across the entry

  1. 1webHunnestadsmonumentetGöran Olsson — Hunnestad.org (Village)
  2. 2bookThe Road to Middle-EarthTom Shippey — HarperCollins — 2005
  3. 3dictionaryvargrGeir T. Zoëga — Clarendon Press — 1910
  4. 4bookJ. R. R. Tolkien: Author of the CenturyTom Shippey — HarperCollins — 2001
  5. 5bookDictionary of Northern MythologyRudolf Simek — D.S. Brewer — 2007
  6. 6bookEncyclopedia of Ancient DeitiesRoutledge — 4 July 2013
  7. 7bookThe Poetic EddaCarolyne Larrington — Oxford University Press — 1999
  8. 8bookThe Poetic Edda: Essays on Old Norse MythologyPaul Acker et al. — Psychology Press — 2002
  9. 10bookPerilous Realms: Celtic and Norse in Tolkien's Middle-earthMarjorie Burns — University of Toronto Press — 2005
  10. 11harvnbTolkien (1955)Tolkien — 1955
  11. 12harvnbTolkien, 1954a
  12. 13encyclopediaMonstersJonathan Evans — 2013
  13. 14harvnbTolkien (1937)Tolkien — 1937
  14. 15encyclopediaAnimals in Tolkien's WorksLara Sookoo — Routledge — 2013
  15. 16bookJ.R.R. TolkienCharles Moseley — Liverpool University Press — 2018
  16. 17bookPicturing TolkienJanice M. Bogstad — McFarland — 2011
  17. 19bookMastering the Game of Thrones: Essays on George R.R. Martin's A Song of Ice and FireT. A. Leederman — McFarland — 2015
  18. 20bookSwords and SpellsGary Gygax — TSR, Inc. — 2007
  19. 21webRe: Bears and HobbitsCol_Pladoh (Gary Gygax) — 24 July 2003
  20. 22encyclopediaMonster ManualGary Gygax. — TSR, Inc. — 1977
  21. 23encyclopediaMonster ManualWizards of the Coast — 2014
  22. 24bookThe WordhordHana Videen — Princeton University Press — 2022
  23. 25bookTinkerWen Spencer — Baen — 1 December 2004
  24. 26bookVirtual Sociocultural ConvergenceWilliam Sims Bainbridge — Springer — 2016