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— CH. 1 · FOUNDATIONS OF ELECTRONIC MUSIC —

Programming (music)

~4 min read · Ch. 1 of 6
6 sections
  • Programming is a form of music production and performance using electronic devices and computer software. These tools include sequencers, workstations, hardware synthesizers, samplers, and sequencers to generate sounds of musical instruments. Musicians create these instrumental sounds through the use of music coding languages. Each coding language has its own level of difficulty and function. The process involves producing a sound or patch from scratch with the aid of a synthesizer or sampler. Alternatively, artists may use a sequencer to arrange a song. This method gained popularity in the 1950s and has been emerging ever since. It appears frequently in modern pop and rock music from various regions of the world. Sometimes it shows up in jazz and contemporary classical music as well.

  • Music coding languages are used to program the electronic devices to produce the instrumental sounds they make. Alda provides a tutorial on coding music for musicians who do not know how to program. It also serves programmers who do not know how to music. The website offers links to install, tutorial, cheat sheet, docs, and community for anyone visiting. LC computer music programming language is a more complex system meant for experienced coders. Unlike existing unit-generator languages, LC provides objects as well as library functions and methods that can directly represent microsounds. These manipulations involve microsound synthesis. One difference between this language and other music coding languages lies in its ability to handle granular audio textures. Each development comes with more function and utility. Each decade tends to favor a certain program or piece of equipment.

  • The first digital synthesis family of computer programs was MUSIC-N created by Max Mathews. The development of these programs allowed for more flexibility and utility. Eventually they became fully developed languages. As programs such as MUSIC I, MUSIC II and MUSIC III were developed, new technologies were incorporated. Table-lookup oscillators appeared in MUSIC II while unit generators emerged in MUSIC III. The breakthrough technology known as the unit generator acted as a building block for music programming software. An acoustic compiler allowed unlimited number of sound synthesis structures to be created in the computer. This furthered the complexity and evolution of music programming systems. Max Mathews laid the groundwork for all future digital audio workstations. His innovations remain central to how electronic instruments generate sound today.

  • Around the time of the 1950s electric rhythm machines began to make way into popular music. These machines gained traction among many artists seeking easier ways to create percussion sounds. Artists who used this kind of technology include J. J. Cale, Sly Stone, Phil Collins, Marvin Gaye, and Prince. Some of the popular drum machines through the time of the 1950s-1970s were the Side Man, Ace Tone's Rhythm Ace, Korg's Doncamatic, and Maestro's Rhythm King. In 1979 the LM-1 drum machine computer was released by guitarist Roger Linn. Its goal being to help artists achieve realistic sounding drum sounds. This drum machine had eight different drum sounds including kick drum, snare, hi-hat, cabasa, tambourine, two tom toms, two congas, cowbell, clave, and handclaps. The different sounds could be recorded individually and they sounded real because of the high frequencies of the sound at 28 kHz. Notable artists who used the LM-1 included Peter Gabriel, Stevie Wonder, Michael Jackson, and Madonna.

  • The music programming innovations of the 1980s brought many new unique sounds to this style of music. Popular music sounds during this time were gated reverb, synthesizers, drum machines with 1980s sounds, vocal reverb, delay, harmonization, master bus mix downs and tape. Music programming began to emerge around this time which drew up controversy. Many artists were adapting more towards this technology while the traditional way music was made and recorded began to change. For instance, many artists began to record their beats by programming instead of recording a live drummer. This shift altered how entire albums were constructed from start to finish. The era marked a turning point where electronic precision replaced human imperfection in rhythm sections. Gated reverb became a signature texture defining the decade's sonic identity across multiple genres.

  • Today music programming is very common with artists using software on a computer to produce music without physical instruments. These different programs are called digital audio workstations or DAWs. They are used for editing, recording, and mixing music files. Most DAW programs incorporate the use of MIDI technology allowing communication between electronic instruments, computers, and other related devices. While most DAWs carry out the same function there are some that require less expertise and are easier for beginners to operate. These programs can be run on personal computers. Popular DAWs include FL Studio, Avid Pro Tools, Apple Logic Pro X, Magix Acid Pro, Ableton Live, Presonus Studio One, Magix Samplitude Pro X, Cockos Reaper, Propellerhead Reason, Steinberg Cubase Pro, GarageBand, and Bitwig Studio. The industry standard continues to evolve as new tools emerge every year.

Common questions

What is programming in music?

Programming is a form of music production and performance using electronic devices and computer software. These tools include sequencers, workstations, hardware synthesizers, samplers, and sequencers to generate sounds of musical instruments.

Who created the first digital synthesis family of computer programs called MUSIC-N?

Max Mathews created the first digital synthesis family of computer programs known as MUSIC-N. His innovations remain central to how electronic instruments generate sound today and laid the groundwork for all future digital audio workstations.

When did electric rhythm machines begin to make way into popular music?

Electric rhythm machines began to make way into popular music around the 1950s. The LM-1 drum machine computer was released by guitarist Roger Linn in 1979 with eight different drum sounds recorded at high frequencies of 28 kHz.

Which artists used the LM-1 drum machine released in 1979?

Notable artists who used the LM-1 drum machine included Peter Gabriel, Stevie Wonder, Michael Jackson, and Madonna. Other artists who used this kind of technology include J. J. Cale, Sly Stone, Phil Collins, Marvin Gaye, and Prince.

What are some examples of popular DAW software available on personal computers today?

Popular DAWs include FL Studio, Avid Pro Tools, Apple Logic Pro X, Magix Acid Pro, Ableton Live, Presonus Studio One, Magix Samplitude Pro X, Cockos Reaper, Propellerhead Reason, Steinberg Cubase Pro, GarageBand, and Bitwig Studio. These programs incorporate MIDI technology allowing communication between electronic instruments, computers, and other related devices.

All sources

7 references cited across the entry

  1. 2webAlda
  2. 3journalThe Microsound Synthesis Framework in the LC Computer Music Programming LanguageHiroki Nishino et al. — December 2015
  3. 4journalThe Development of Computer Music Programming SystemsVictor Lazzarini — March 2013
  4. 5journalSound Studies: New Technologies and MusicTrevor Pinch et al. — October 2004
  5. 6journalMusic and Electronics: A ReportHubert S. Jr. Howe — Spring–Summer 1966