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Middle-earth in video games.
~5 min read · Ch. 1 of 6
Melbourne House released The Hobbit in 1982, marking the start of a licensed video game series based on J. R. R. Tolkien's works. This title featured interactive characters that moved between locations independent of the player. It also included an 'Inglish' text parser capable of accepting full-sentence commands instead of simple two-word verb/noun inputs. The studio followed this success with The Fellowship of the Ring in 1986 and Shadows of Mordor in 1987. They continued releasing titles like The Crack of Doom in 1989 before shifting to real-time strategy games such as War in Middle Earth in 1987. Konami entered the market with Riders of Rohan, an action-strategy game released around the same time. Parker Brothers announced Lord of the Rings: Journey to Rivendell for the Atari 2600 in 1983 but never released it. A prototype ROM exists today at AtariAge. Interplay collaborated with Electronic Arts to release Lord of the Rings Vol. I in 1990 and Vol. II: The Two Towers in 1991. These role-playing games appeared primarily on PC and Amiga systems. Troika Games was contracted by Sierra On-Line in 2000 to create another game based on the novel. Sierra decided to develop the project internally in 2001. The game was cancelled in 2002 when Sierra shut down their development studio.
Licensing Wars Erupt
Electronic Arts obtained licenses for Peter Jackson's film trilogy while Vivendi Games secured rights to produce games based directly on Tolkien's books from Tolkien Enterprises. This created a unique situation where EA produced adaptations of The Two Towers and The Return of the King without covering The Fellowship of the Ring. Vivendi produced a game covering only the first volume of Tolkien's work using book material not present in the films. EA could not include elements absent from the movies due to their licensing restrictions. In 2003, Vivendi released an adaptation of The Hobbit aimed at younger audiences alongside War of the Ring, a real-time strategy game. Further spin-offs included The Battle for Middle-earth and The Third Age in 2004. Tactics launched exclusively for PSP in 2005. EA secured rights to both films and books in 2005 allowing The Battle for Middle-earth II to incorporate original lore alongside film adaptations. Work began on an open world role-playing video game called The White Council but it was put on indefinite hold in early 2007. Turbine Inc announced exclusive rights to create massively multiplayer online role-playing games in May 2005. They launched The Lord of the Rings Online: Shadows of Angmar on the 24th of April 2007.