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Middle-earth in video games

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  • Melbourne House released The Hobbit in 1982, marking the start of a licensed video game series based on J. R. R. Tolkien's works. This title featured interactive characters that moved between locations independent of the player. It also included an 'Inglish' text parser capable of accepting full-sentence commands instead of simple two-word verb/noun inputs. The studio followed this success with The Fellowship of the Ring in 1986 and Shadows of Mordor in 1987. They continued releasing titles like The Crack of Doom in 1989 before shifting to real-time strategy games such as War in Middle Earth in 1987. Konami entered the market with Riders of Rohan, an action-strategy game released around the same time. Parker Brothers announced Lord of the Rings: Journey to Rivendell for the Atari 2600 in 1983 but never released it. A prototype ROM exists today at AtariAge. Interplay collaborated with Electronic Arts to release Lord of the Rings Vol. I in 1990 and Vol. II: The Two Towers in 1991. These role-playing games appeared primarily on PC and Amiga systems. Troika Games was contracted by Sierra On-Line in 2000 to create another game based on the novel. Sierra decided to develop the project internally in 2001. The game was cancelled in 2002 when Sierra shut down their development studio.

  • Electronic Arts obtained licenses for Peter Jackson's film trilogy while Vivendi Games secured rights to produce games based directly on Tolkien's books from Tolkien Enterprises. This created a unique situation where EA produced adaptations of The Two Towers and The Return of the King without covering The Fellowship of the Ring. Vivendi produced a game covering only the first volume of Tolkien's work using book material not present in the films. EA could not include elements absent from the movies due to their licensing restrictions. In 2003, Vivendi released an adaptation of The Hobbit aimed at younger audiences alongside War of the Ring, a real-time strategy game. Further spin-offs included The Battle for Middle-earth and The Third Age in 2004. Tactics launched exclusively for PSP in 2005. EA secured rights to both films and books in 2005 allowing The Battle for Middle-earth II to incorporate original lore alongside film adaptations. Work began on an open world role-playing video game called The White Council but it was put on indefinite hold in early 2007. Turbine Inc announced exclusive rights to create massively multiplayer online role-playing games in May 2005. They launched The Lord of the Rings Online: Shadows of Angmar on the 24th of April 2007.

  • The Lord of the Rings Online initially covered Eriador stretching from Grey Havens to Misty Mountains. Subsequent updates doubled the game world to include Moria, Lothlórien, Mirkwood, Isengard, and Rohan. Turbine's license explicitly prohibited including story or design elements unique to movie adaptations. This allowed designers to add lesser-known areas absent from the films. The first expansion Mines of Moria arrived on the 18th of November 2008. Siege of Mirkwood followed on the 1st of December 2009. Rise of Isengard went live on the 27th of September 2011 adding Dunland, Gap of Rohan, and Orthanc tower. Riders of Rohan released on the 15th of October 2012 featuring The Eaves of Fangorn and eastern Rohan up to East Wall. Helm's Deep launched in November 2013 completing the Rohan landscape. Conquest produced by Pandemic Studios used the same engine as Star Wars: Battlefront. It released in early 2009 on PC and seventh-generation systems excluding Wii and PSP. All versions received mixed reviews with Nintendo DS garnering slightly better scores. Metacritic results show varying reception across platforms. The game marked the end of Electronic Arts' license which had been extended months earlier for completion.

  • Warner Bros gained the license to publish Middle-earth video games after Warner Bros Games lost rights following the sale of Middle-earth Enterprises to Embracer Group. Aragorn's Quest became the first title under this new holder appearing on Nintendo and Sony platforms. Motion controls simulated sword, shield, and bow combat on Wii and PlayStation 3 versions. Three darker and more violent games rated Mature by the ESRB emerged during the 2010s. War in the North developed by Snowblind Studios released on the 1st of November 2011 taking place in Northern Middle-earth. Monolith Productions created a two-game non-canon spin-off series set between Hobbit and Lord of the Rings events. Talion serves as main protagonist bonding with Elf spirit Celebrimbor gaining wraith-like powers against adversaries. Shadow of Mordor launched in 2014 while Shadow of War followed in 2017. Lego adaptations included The Lord of the Rings and The Hobbit: An Unexpected Journey plus Desolation of Smaug. Adventure Card Game arrived in 2019 as first digital version available on Nintendo Switch. These titles represented a shift toward mature storytelling within the franchise.

  • Unofficial games include Shadowfax released in 1982 by Postern as simplistic side-scrolling action game for Spectrum, C64, and VIC-20. Gandalf rides titular steed smiting endless Nazgûl throughout gameplay. Moria roguelike based loosely on Fellowship of Ring emerged in 1983 unrelated to 1975同名 game. Various forks like Angband appeared in 1990 loosely based on Silmarillion. Elendor launched in 1991 as MUSH based on Tolkien general lore. Two MUDs followed: MUME Multi-Users in Middle-earth in 1992 and The Two Towers in 1994. Adam Thornton created homebrew text adventure for Atari 2600 based on Fellowship of Ring self-published in 2002 separate from unreleased Parker Brothers project. Mods and custom maps exist for Heroes of Might Magic Warcraft III Neverwinter Nights Rome Total War Medieval 2 Total War Warlords 3 Elder Scrolls V Skyrim Mount Blade Age Empires II Age Wonders Minecraft servers MCME and ArdaCraft recreate Middle-earth extensively. Lord of the Rings Mod brings world into Minecraft engine. Middle-Earth DEM Project released playable dataset compiled for Outerra modeling terrain full Middle-earth great detail featuring notable landmarks as 3D models. Delta 4

  • released parody games Bored of the Rings in 1985 and Boggit in 1986.

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Common questions

When did Melbourne House release The Hobbit video game?

Melbourne House released The Hobbit in 1982. This title featured interactive characters that moved between locations independent of the player and included an Inglish text parser capable of accepting full-sentence commands.

What happened to the Lord of the Rings Vol I and II games developed by Interplay and Electronic Arts?

Interplay collaborated with Electronic Arts to release Lord of the Rings Vol I in 1990 and Vol II: The Two Towers in 1991. These role-playing games appeared primarily on PC and Amiga systems before Sierra On-Line cancelled a Troika Games project in 2002 when they shut down their development studio.

How did Vivendi Games and Electronic Arts split licensing rights for Peter Jackson's film trilogy?

Electronic Arts obtained licenses for Peter Jackson's film trilogy while Vivendi Games secured rights to produce games based directly on Tolkien's books from Tolkien Enterprises. EA produced adaptations of The Two Towers and The Return of the King without covering The Fellowship of the Ring, while Vivendi produced a game covering only the first volume using book material not present in the films.

When was The Lord of the Rings Online Shadows of Angmar launched and what areas were added later?

Turbine Inc announced exclusive rights to create massively multiplayer online role-playing games in May 2005 and launched The Lord of the Rings Online: Shadows of Angmar on the 24th of April 2007. Subsequent updates doubled the game world to include Moria, Lothlorien, Mirkwood, Isengard, and Rohan with expansions arriving between November 2008 and October 2012.

Which video games featuring Aragorn or Talion were released under Warner Bros and Monolith Productions licenses?

Aragorn's Quest became the first title under Warner Bros after they gained the license following the sale of Middle-earth Enterprises to Embracer Group. Monolith Productions created a two-game non-canon spin-off series set between Hobbit and Lord of the Rings events where Talion serves as main protagonist bonding with Elf spirit Celebrimbor gaining wraith-like powers against adversaries.

All sources

66 references cited across the entry

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  2. 6citationMordor, They Rode!Chris Lombardi — May 1989
  3. 7newsWar in Middle EarthGingher, Robert — October 1989
  4. 8magazineRiders of the Video MageGreenberg, Allen L. — February 1992
  5. 10magazineSega Genesis: Great Expectations for 1992IDG — February 1992
  6. 11magazineNews Special - CES Show: Games List - MegadriveEMAP — February 1992
  7. 14webLord of the GamesDecember 2, 2002
  8. 15journalScoop: The Lord of the Rings: The Return of the KingSteve Brown — August 2003
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  10. 18webThe HobbitEurogamer
  11. 19webThe Lord of the Rings: War of the Ring ReviewJason Ocampo — 7 November 2003
  12. 20webLord of the Rings: War of the Ring ReviewDan Adams — 4 November 2003
  13. 22webE3 2004: Third Age Hands-OnIvan Sulic — IGN — 13 May 2004
  14. 23webThe Lord of the Rings: The Third Age Hands-OnBethany Massimilla — GameSpot — 16 September 2004
  15. 25webThe Lord of the Rings, The Battle for Middle-earth ReviewJason Ocampo — GameSpot — 7 December 2004
  16. 26webWhite Council AdjournsDaemon Hatfield — IGN — 2007-02-02
  17. 27bookThe Frodo Franchise: The Lord of the Rings and Modern HollywoodKristin Thompson
  18. 36webE3 2009: The Lord of the Rings: Aragorn's Quest Hands OnGreg Miller — IGN — 3 June 2009
  19. 37webLOTR: War in the North begins November 1Eddie Makuch — 2 August 2011
  20. 48webThe Lord of the Rings: Gollum pushed to 2022Alyssa Mercante — 2021-01-26
  21. 54webAn Important UpdateElectronic Arts — Electronic Arts — 24 May 2024
  22. 57bookThe Complete Internet GamerWill Moss et al. — John Wiley & Sons — 6 April 1996
  23. 58magazineWired 9.10: The Fellowship of the RingErik Davis — October 2001
  24. 59bookNet GamesKelly Maloni et al. — Random House / Michael Wolff & Company — 1994
  25. 60bookNet Games 2Ben Greenman et al. — Michael Wolff & Company — 1996
  26. 61bookMost Popular Web Sites: The Best of the Net from A 2 ZLycos Press / Macmillan Publishers — 1996
  27. 67journalThe BoggitRichard Price — August 1986