Media Molecule
Media Molecule is a British video game studio built on a paradox: a company that wanted to make world-class games with as few people as possible. Founded on the 4th of January 2006 in Guildford, Surrey, by four former Lionhead Studios employees, it grew from a six-month funding arrangement with Sony into one of the most decorated independent studios in British gaming history. The founders, Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, brought with them a philosophy that would attract the attention of Hideo Kojima and win over 90 awards for their debut title alone. What made a tiny team from Surrey capable of creating games that Sony considered defining for an entire console generation? And how did a scrappy side project built in spare time at another studio become the seed of all of it?
Before Media Molecule existed, Evans and Healey were already veterans of British game development. Both had worked at Bullfrog Productions under its co-founder Peter Molyneux. Molyneux later co-founded Lionhead Studios, and Evans and Healey were two of its first employees. At Lionhead, in their spare time, the co-founders built Rag Doll Kung Fu, a game that Healey demonstrated at the 2005 Game Developers Conference. Valve employees were in the audience that day. The firm was looking for a low-risk, low-cost third-party title to test on Steam, and Rag Doll Kung Fu fit the brief. It became the first non-Valve game released on the Steam platform, in October 2005.
Also in 2005, while still at Lionhead, the co-founders were experimenting with a separate concept called The Room, which involved clay tubes and portals. They demonstrated it at GDC 2005 as well. Valve expressed interest in hiring the team to develop The Room or another idea, but nothing came of those conversations. Evans later observed that if they had joined Valve, Portal might not have been made. The founders left Lionhead in December 2005 and immediately began talks with Sony Computer Entertainment about a new game idea.
Phil Harrison, the head of development for Sony Worldwide Studios, was the person the founders pitched to. Their concept was called Craftworld, a physics-based 2D side-scrolling game whose main character was named Mr. Yellowhead, who would later become Sackboy. Evans described the pitch as "pretty vague" and said it was "meant to be a 30-minute pitch for our idea for a game called Craftworld that soon turned into a three-hour brainstorming session". Smith credited Harrison's personal enthusiasm as a key reason Sony moved forward.
In January 2006, Sony provided six months of funding. The team set up their office in Guildford, Surrey, in March, and around that time Siobhan Reddy joined as studio director, a role that led some to regard her as the fifth co-founder. On the 1st of June 2006, Media Molecule announced an exclusive deal with SCE, giving Sony ownership of the intellectual property and restricting LittleBigPlanet to PlayStation platforms. Pre-production ran until August 2006, when Media Molecule met with Sony executives, including Harrison, to decide whether to greenlight full development. Harrison later described that production pitch as the best meeting he had ever attended. Evans had written an interactive presentation rather than using standard slides, making the game itself playable during the pitch, a move Harrison cited in 2019 as evidence of their unconventional thinking.
Phil Harrison announced LittleBigPlanet publicly at the Game Developers Conference on the 7th of March 2007, in San Francisco. Healey recalled that he and others only realised upon arrival that they were part of Harrison's keynote. The demonstration included Healey, Evans, Harrison, and Peter Smith, who was the senior producer on LittleBigPlanet, walking through core gameplay elements. Sony positioned the game within its "Game 3.0" concept of user-generated content. Harrison had originally suggested making it free-to-play with downloadable content and a mechanism to compensate creators whose work proved most popular.
By July 2007, Media Molecule employed 28 people. Kenneth Young joined that year as audio and music lead after seeing the GDC demonstration. LittleBigPlanet was released across different regions between the 27th of October 2008 and the 5th of November 2008. Critics received it with wide praise. It won over 90 awards, including the Award for Artistic Achievement at the 5th British Academy Video Games Awards, and it brought Media Molecule the Studio of the Year award from the 2008 Spike Video Game Awards. Sackboy, the game's central character, became a mascot for the broader PlayStation brand.
By January 2009, Media Molecule had 34 employees. On the 2nd of March 2010, SCE announced it had purchased the studio for an undisclosed sum. Shuhei Yoshida, president of SIE Worldwide Studios, described the team as having "world-class credentials". The acquisition brought the total number of developers at SCE Worldwide Studios to fifteen. Evans noted in his statement at the time that the two companies had maintained a "uniquely close relationship" since the studio's founding.
LittleBigPlanet 2 was announced in May 2010 and released in January 2011 to critical acclaim. The three LittleBigPlanet games Media Molecule developed or co-developed collectively sold 8.5 million units. In July 2011, at Gamelab in Barcelona, Reddy announced the studio was stepping away from LittleBigPlanet to explore new ideas. In August 2012, Tearaway was formally announced, led by Smith and Rex Crowle, with 15 developers working on it. At the same time, the rest of the studio was in the research and development phase of a separate project that would become Dreams. In November 2013, Tearaway launched for the PlayStation Vita. In October 2016, Media Molecule opened a satellite studio in Brighton, East Sussex, in a venue called the "Lighthouse", to reduce commute times for a group of developers.
Dreams was announced at Sony's E3 2015 press conference. It is a sandbox creation system allowing players to build and share their own levels and entire games, from puzzle-platformers to point-and-click adventures. Players navigate its world using an "imp" that functions like a cursor. In April 2019, Dreams became available through early access, making it the first Sony game to use that model. It launched fully in February 2020 and received generally favourable reviews according to Metacritic.
In September 2020, Evans announced he was leaving after 13 years as technical director. He later joined Nvidia as a researcher. In April 2023, Media Molecule announced it would stop supporting Dreams in September of that year. Healey left the studio on the 17th of April 2023, and John Beech, who had been at the developer since 2009 and had served as designer, senior principal designer, and lead designer, was named the new creative director. In October 2023, the studio laid off roughly 20 employees amid around 900 layoffs across PlayStation Studios. In August 2025, David Smith also left after 20 years at the company.
Healey stated the founding intention plainly: "I am really intent on keeping us a small focused team. I've had enough of working on big, bloated teams, you get too much deadwood in those situations. Everyone at Media Molecule matters." In 2006, Evans said the studio wanted to stay below thirty employees while still producing a AAA title. By 2023, before the October layoffs, Media Molecule had grown to 135 employees, a number that shows how far the studio drifted from its original ceiling.
Hideo Kojima visited Media Molecule in 2016 while rebuilding Kojima Productions. He modelled his new studio on what he saw there, praising the high proportion of female employees and the relaxed, family-like atmosphere. He then set a limit of one hundred employees at Kojima Productions, explicitly citing Media Molecule as the reference point. Rex Crowle and Moo Yu, who had worked on LittleBigPlanet, founded their own studio, Foam Sword, in November 2015, and released their debut game Knights and Bikes in August 2019.
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Common questions
Who founded Media Molecule and when was it established?
Media Molecule was founded by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, four former Lionhead Studios employees. The studio was incorporated on the 4th of January 2006, in Guildford, Surrey. Studio director Siobhan Reddy joined shortly after and is occasionally regarded as the fifth co-founder.
When did Sony acquire Media Molecule?
Sony Computer Entertainment announced its acquisition of Media Molecule on the 2nd of March 2010, for an undisclosed sum. The deal brought the total number of developers at SCE Worldwide Studios to fifteen.
What games has Media Molecule developed?
Media Molecule is best known for LittleBigPlanet (2008), LittleBigPlanet 2 (2011), Tearaway (2013), Tearaway Unfolded (2015, co-developed with Tarsier Studios), and Dreams (2020). The three LittleBigPlanet titles the studio developed or co-developed sold a combined 8.5 million units.
What awards has Media Molecule won?
Media Molecule won Studio of the Year at the 2008 Spike Video Game Awards and the Award for Artistic Achievement at the 5th British Academy Video Games Awards, among more than 90 awards earned by LittleBigPlanet alone. The studio has also received Develop Award nominations for Best Independent Developer and Best New Studio.
What was the first game Media Molecule's founders made before founding the studio?
Before founding Media Molecule, the co-founders built Rag Doll Kung Fu in their spare time while working at Lionhead Studios. Healey demonstrated it at the 2005 Game Developers Conference, and it became the first non-Valve game released on the Steam platform in October 2005.
Why did Hideo Kojima model Kojima Productions on Media Molecule?
Kojima visited Media Molecule in 2016 while re-establishing Kojima Productions and was impressed by the studio's relaxed atmosphere, high proportion of female employees, and small team ethos. He set a limit of one hundred employees at Kojima Productions directly inspired by Media Molecule's approach.
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141 references cited across the entry
- 1Sony ending support for Dreams in September11 April 2023
- 2NewsMedia Molecule Co-Founder Exits Following Dreams' Live Support StoppagePush Square — 17 April 2023
- 3Media Molecule's new creative director is veteran designer John BeechChris Kerr — 26 May 2023
- 4Media Molecule Confirms Report of Layoffs, Has Begun Consultation ProcessPush Square — 24 October 2023
- 6Sony's London Studio, Media Molecule Were Reportedly 'Highest on the List' for ClosurePush Square — 4 March 2024
- 8Media Molecule's Last Remaining Co-Founder Resigns After Nearly 20 YearsPush Square — 2025-08-06
- 9Spike 2008 VGA ResultsPete Haas — 15 December 2008
- 10Develop Winners 200915 July 2009
- 13Golden Joystick Award Winners 200930 October 2009
- 21Media Molecule Cooking Exclusively For PS3Brandon Boyer — UBM Technology Group — 21 September 2006
- 22BookInside Game DesignIain Simons — Laurence King — 2007
- 23Media Molecule sign exclusive deal with Sony Computer Entertainment EuropeMedia Molecule — 21 September 2006
- 24Q&A: The Organic Chemistry Of Media MoleculeBrandon Boyer — UBM Technology Group — 10 November 2006
- 25Paris GDC: Media Molecule On Making LittleBigPlanetBrandon Sheffield — UBM Technology Group — 23 June 2008
- 27Magazine'We love starting again!' – Why Media Molecule remade Dreams from scratchMarie Dealessandri — Biz Media — 4 July 2019
- 28From Donkey Kong to power list: Siobhan makes big impact in UKScott Dougherty — Fairfax Media — 19 February 2013
- 29HistoryMedia Molecule staff
- 31MagazineSony acquires Media MoleculeBiz Media — 2 March 2010
- 32NewsSony buys Media MoleculeTelegraph Media Group — 3 March 2010
- 33Media MoleculeDavid Woodward — Institute of Directors — 20 January 2009
- 34Media Molecule's David Smith talks LittleBigPlanetTom Bramwell — Gamer Network — 2 July 2008
- 35Media MoleculeWesley Yin-Poole — Gamer Network — 20 July 2011
- 36In Depth: Media Molecule On LBP 's Genesis And FutureTom Kim — UBM Technology Group — 7 November 2008
- 37LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSPBrian Crecente — G/O Media — 24 February 2009
- 38MEGATON: Major Franchises Assault PSPGreg Miller — News Corporation — 24 February 2009
- 39Sony Cambridge is the primary developer of LBP PSPJames Orry — Resero Network — 26 February 2009
- 41Sackboy's Prehistoric MovesSony Interactive Entertainment
- 42Sackboy's Prehistoric MovesDaniel Guanio — Gamez Publishing A/S — 25 January 2011
- 43Sackboy's Prehistoric Moves reviewMatt Bradford — Future plc — 23 June 2012
- 44Media Molecule invests millions to stop relying on LittleBigPlanetEric Caoili — United Business Media — 6 January 2012
- 45LittleBigPlanet: Sackboy's Prehistoric MovesIGN — 2010
- 46LittleBigPlanet Karting is Coming to PS3!Siobhan Reddy — Sony Interactive Entertainment — 22 March 2012
- 47Little Big Planet Karting arrives Nov. 6Eddie Makuch — CBS Interactive — 7 August 2012
- 48LittleBigPlanet Karting: A Platformer on WheelsAndrew Goldfarb — News Corporation — 2 May 2012
- 49Media Molecule involved with LittleBigPlanet 3Mike Holmes — Gamez Publishing A/S — 26 June 2014
- 50LittleBigPlanet 3 has been in development for 3 yearsDavid Scammell — Gamer Network — 23 October 2014
- 51Develop: LittleBigPlanet Was Originally Free-To-Play Reveals Media MoleculeSimon Parkin — UBM Technology Group — 20 July 2011
- 52Sony wanted LittleBigPlanet free-to-playRobert Purchese — Gamer Network — 20 July 2011
- 53LBP was almost a downloadable, free-to-play titleDan Pearson — Gamer Network — 20 July 2011
- 54Little Big Planet PS3 – Beta / Prototype4 April 2008
- 55From YellowHead to Sackboy8 November 2010
- 56Media Molecule Sign Exclusive Deal With Sony Computer Entertainment EuropeGamer Network — 21 September 2006
- 58NewsA day in the life of Media Molecule – as it happenedKeith Stuart — 6 June 2014
- 59From LittleBigPlanet to Dreams: Media Molecule and the future of DIY gamingAlan Wen — 17 July 2019
- 60Celebrate 10 years of Media Molecule with a very special LBParty!Jenny Lawrence — Sony Interactive Entertainment — 3 November 2016
- 61Making Tearaway: Start to finishMatt Leone — Vox Media — 18 November 2013
- 62A Little Big BusinessRory Cellan-Jones — 10 March 2009
- 63GDC: Phil Harrison's Keynote SpeechEllie Gibson — Gamer Network — 7 March 2007
- 64GDC: LittleBigPlanet announcedRobert Purchese — Gamer Network — 7 March 2007
- 65MagazineMy LittleBig GameMark Healey — Future — 17 July 2008
- 66GDC 2007 LittleBigPlanet first demonstration13 January 2011
- 67How LBP creators nearly robbed the world of PortalNeon Kelly — 20 July 2011
- 68MM: 1.5 million new users came to LBP after PSN outagevideogaming247 — 20 July 2011
- 69Rag Doll Kung Fu now playingBrendan Sinclair — CBS Interactive — 13 October 2005
- 70A close look at Little Big Planet's Media MoleculeAlex Sassoon — CBS Interactive — 20 July 2011
- 71LittleBigPlanet: The Very Big Interview, with Media Molecule30 September 2008
- 72Why LittleBigPlanet Was the Best Game Pitch This Ex-Sony Exec Ever Saw – IGN UnfilteredBrian Barnett — Ziff Davis — 20 November 2019
- 73Phil Harrison's influence on LittleBigPlanet was "pivotal"Mike Bowden — videogaming247 — 26 June 2008
- 74Game on for British developersDarren Waters — 24 October 2008
- 75Media Molecule hits little big timeDarren Waters — 25 July 2008
- 76LittleBigPlanet ReviewGuy Cocker — CBS Interactive — 27 October 2008
- 77LittleBigPlanet ReviewChris Roper — News Corporation — 13 October 2008
- 78LittleBigPlanet (PS3)Nick Suttner — IGN — 29 October 2008
- 80Three Baftas for Call of Duty 4Rory Cellan-Jones — 11 March 2009
- 81MEGATON: Major Franchises Assault PSPGreg Miller — News Corporation — 24 February 2009
- 82LittleBigPlanet PSP ReviewGreg Miller — News Corporation — 17 November 2009
- 83LittleBigPlanet PSPCBS Interactive — 2009
- 84Sony acquires Media MoleculeMark Schilling — Penske Media Corporation — 2 March 2010
- 85MagazineFrom The Archive: When Media Molecule interviewed Ralph BaerBiz Media — 8 December 2014
- 86Media Molecule wants Dreams games published "to other devices and beyond"Matthew Handrahan — Gamer Network — 25 October 2019
- 87Alex Evans – Part OnePhil Elliott — Gamer Network — 19 June 2008
- 88MagazineRevisiting Bullfrog: 25 Years OnImagine Publishing — December 2012
- 89Lionhead: The inside storyWesley Yin-Poole — Gamer Network — 12 May 2016
- 90LittleBigPlanet 2 ReviewGreg Miller — News Corporation — 4 January 2011
- 91LittleBigPlanet 2 Confirmed (For Real This Time)Jim Reilly — News Corporation — 7 May 2010
- 92LittleBigPlanet 2 Formally Announced For Release This YearSammy Barker — Gamer Network — 10 May 2010
- 93LittleBigPlanet 2 PlayStation 3CBS Interactive — 2011
- 95MM "stepping away" from LittleBigPlanetRobert Purchese — Gamer Network — 1 July 2011
- 96Media Molecule "stepping away" from LBPFuture plc — 1 July 2011
- 97LittleBigPlanet Creators 'Stepping Away' from Series to Pursue 'New Ideas'McWhertor Michael — G/O Media — 1 July 2011
- 98Media Molecule 'stepping away' from Little Big Planet – ReportEddie Makuch — CBS Interactive — 1 July 2011
- 99Who's making LittleBigPlanet Vita?Wesley Yin-Poole — Gamer Network — 27 June 2011
- 101Media Molecule Talk Candidly About Leaving LittleBigPlanet BehindSammy Barker — Gamer Network — 20 July 2011
- 102Review: LittleBigPlanet PS VitaJim Sterling — Enthusiast Gaming — 12 September 2012
- 103Media Molecule working on second projectMartin Robinson — Gamer Network — 16 August 2012
- 104Media Molecule focusing on "new, risky innovations"Fred Dutton — Gamer Network — 7 January 2012
- 105Tearaway ReviewDaniel Krupa — Ziff Davis — 20 November 2013
- 106Tearaway (Review)Magnus Groth-Andersen — 20 November 2013
- 107Tearaway Unfolded ReviewDaniel Krupa — Ziff Davis — 2 September 2015
- 108Tearaway PlayStation VitaCBS Interactive
- 109Tearaway Unfoleded PlayStation 4CBS Interactive
- 110PlayStation Plus games for March 2017 include Tearaway, Severed (correction)Samit Sarkar — Vox Media — 1 March 2017
- 111LittleBigPlanet devs share their Dreams on PlayStation 4Connor Sheridan — Future Publishing — 16 June 2015
- 112Dreams enters 'early access' on PS4 this springAllegra Frank — Vox Media — 20 February 2019
- 113The full version of Dreams will launch on PS4 next FebruaryAbbie Heppe — Sony Interactive Entertainment — 10 December 2019
- 114Watch: What you actually do in Media Molecule's new game DreamsRobert Purchese — Gamer Network — 27 October 2015
- 115Dreams ReviewSimon Cardy — Ziff Davis — 13 February 2020
- 116Dreams PlayStation 4CBS Interactive — 2020
- 117Media Molecule: non solo LittleBigPlanetManuel Stanislao — Gamer Network — 19 January 2013
- 118Media Molecule co-founder Alex Evans steps downMarie Dealessandri — Gamer Network — 4 September 2020
- 119Media Molecule co-founder and art director Kareem Ettouney is stepping downTom Ivan — 9 December 2022
- 120Biography
- 121Sound Byte: Meet Little Big Planet 2's Audio Lead – Kenny YoungSophia Tong — CBS Interactive — 18 January 2011
- 122Audio Interviewing Audio: Tomoya Kishi and Kenneth YoungJack Menhorn — 23 April 2014
- 123Tearaway Unfolded Will Send You a Message This Summer on PS4Sammy Barker — Gamer Network — 1 March 2015
- 124Foam Sword is the new studio from a pair of Media Molecule vetsAlex Wawro — UBM Technology Group — 5 November 2015
- 125Magazine"You get to see how it affects people and their relationships. That's a benefit of the industry that we're in" – Foam Sword on Knights and BikesChris Wallace — Biz Media — 17 March 2020
- 126Hideo Kojima, Death Stranding, and Building the StudioMarty Sliva — Ziff Davis — 26 January 2017
- 127Hideo Kojima Modelling New Studio on Media MoleculeSammy Barker — Gamer Network — 24 May 2016
- 128Kojima on why he's modelling his studio on Media MoleculeMike Holmes — Gamez Publishing A/S — 23 May 2016
- 129DICE 2016: Why Kojima Hopes to Keep His New Studio SmallAndrew Goldfarb — Ziff Davis — 19 February 2016
- 130Kojima's new studio is modeled on Media Molecule and won't go over 100 employeesNetwork N — 24 May 2016
- 131MagazineKojima's new studio inspired by Media MoleculeBiz Media — 24 May 2016
- 132Hideo Kojima is modeling his new studio after LittleBigPlanet dev Media MoleculeSam Prell — Future Publishing — 23 May 2016
- 133Hideo Kojima's World Tour: Building Games & StudiosGamez Publishing A/S — 24 May 2016
- 134The rise of Sackboy, the mascot PlayStation has been searching forWesley Yin-Poole — Gamer Network — 9 November 2012
- 139Introducing Mm Brighton!21 October 2016
- 140Media Molecule Opens Satellite Studio in BrightonSammy Barker — Gamer Network — 24 October 2016
- 142Certificate of Incorporation – Media Molecule4 January 2006
- 143Media Molecule – Full AccountsGovernment of the United Kingdom — 22 November 2019