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Adapted from Masayoshi Soken, licensed under CC BY-SA 4.0. Modified for audio. This HearLore entry is also licensed under CC BY-SA 4.0.

Masayoshi Soken

Masayoshi Soken was born in La Paz, Baja California Sur, Mexico, before his family relocated to Tokyo, where he enrolled in the Tokyo University of Science to study chemistry. This scientific background seems at odds with the man who would later become the sonic architect of some of the most iconic video game soundtracks in history, yet it provided the foundation for his unique approach to audio design. His early exposure to music came from his father, a professional trumpet player, and his mother, who taught piano, creating a household where sound was as natural as breathing. Despite his academic focus on chemistry, Soken found himself drawn to the rhythm of life rather than the periodic table, leading him to accept a position as a sound editor and designer at Konami. It was here, working on the arcade rail shooting game Evil Night, that he began to translate his scientific precision into auditory experiences, setting the stage for a career that would eventually span decades of innovation in the gaming industry.

From Sound Effects to Lead Composer

Soken's transition from sound effect design to full-fledged composition was neither immediate nor guaranteed. In 1998, he joined Square, where his early contributions were primarily focused on crafting the subtle audio textures that brought games to life rather than composing entire scores. He assisted Kenji Ito on sports video games such as Gekikuukan Pro Baseball: The End of the Century 1999, honing his skills in a genre that demanded precision and timing. His debut as a composer arrived with the Japan-exclusive sports game Nichibeikan Pro Baseball: Final League, where he served as the sole composer, marking a pivotal shift in his professional identity. By 2005, he had expanded his portfolio to include titles like Drakengard 2 and Front Mission 5: Scars of the War, and the following year, he made his debut as a lead composer in Mario Hoops 3-on-3, collaborating with legendary figures like Koji Kondo and Yukio Kaneoka. These early projects laid the groundwork for his later work, demonstrating his ability to adapt to diverse musical styles while maintaining a distinct personal voice.

The Primals and the Shadowbringers

In 2010, following a significant reshuffling of the development team, Soken assumed the role of sound director for Final Fantasy XIV, a title that would become the defining project of his career. As the game evolved into A Realm Reborn, he took on the responsibility of composing its expansive soundtrack, blending orchestral grandeur with rock-infused energy. To bring this vision to life, he formed a rock band called The Primals, recruiting members from the sound team to perform at events like the Final Fantasy XIV Fan Festival. The band released several albums, starting with Final Fantasy XIV: From Astral to Umbral, and became a beloved part of the game's community. When Nobuo Uematsu's illness in 2018 prevented him from contributing the main theme to Shadowbringers, Soken was tasked with composing the score, marking the first expansion in the series to be written without Uematsu's direct involvement. This moment underscored Soken's growing influence and his ability to carry the torch of a franchise he had helped shape.

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1975 birthsJapanese composersJapanese sound designersMusicians from Baja California SurSound editorsJapanese male composersJapanese video game composersSquare Enix people

Common questions

Where was Masayoshi Soken born and what was his early education?

Masayoshi Soken was born in La Paz, Baja California Sur, Mexico, before his family relocated to Tokyo. He enrolled in the Tokyo University of Science to study chemistry.

When did Masayoshi Soken join Square and what was his first role?

Masayoshi Soken joined Square in 1998 where his early contributions were primarily focused on crafting subtle audio textures. He assisted Kenji Ito on sports video games such as Gekikuukan Pro Baseball: The End of the Century 1999.

When did Masayoshi Soken become the sound director for Final Fantasy XIV?

Masayoshi Soken assumed the role of sound director for Final Fantasy XIV in 2010 following a significant reshuffling of the development team. He composed the expansive soundtrack for A Realm Reborn and formed the rock band The Primals.

When did Masayoshi Soken reveal his cancer diagnosis and how did he continue working?

Masayoshi Soken revealed his cancer diagnosis during the Final Fantasy XIV Digital Fan Festival in May 2021. He had been undergoing chemotherapy for cancer treatment throughout most of 2020 and continued to work on the game sometimes composing from a hospital bed.

When did Masayoshi Soken collaborate with Tom Morello on a Final Fantasy XIV track?

Masayoshi Soken achieved a long-held dream by collaborating with Tom Morello in 2025 on a track for Final Fantasy XIV: Dawntrail. The track Everything Burns was written and performed with the band Beartooth for the Arcadion Heavyweight raid series.

When did Masayoshi Soken win the Game Award for Best Score and Music?

Masayoshi Soken won the Game Award for Best Score and Music in 2023 for his work on Final Fantasy XVI. This award is a testament to his enduring impact on the gaming world and his contributions to the series.

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Silent Battles and Public Triumphs

In May 2021, during the Final Fantasy XIV Digital Fan Festival, Soken revealed a personal struggle that had remained hidden from most of the development team: he had been undergoing chemotherapy for cancer treatment throughout most of 2020. Despite the physical and emotional toll of his illness, he continued to work on the game, sometimes composing from a hospital bed, demonstrating an unwavering commitment to his craft. The cancer was eventually declared to be in remission, but the experience left an indelible mark on both him and the community that had grown to rely on his music. His resilience became a testament to the power of art to transcend personal adversity, inspiring players and colleagues alike. This period of struggle also coincided with the announcement of Final Fantasy XVI in September 2020, a project that would see Soken take on the role of lead composer, further cementing his status as a visionary in the industry.

Rage Against the Machine and Dawntrail

Soken's musical influences extend far beyond the confines of video game soundtracks, with bands like Rage Against the Machine and Pennywise playing a significant role in shaping his artistic identity. In 2025, he achieved a long-held dream by collaborating with Tom Morello, the guitarist for Rage Against the Machine, on a track for Final Fantasy XIV: Dawntrail. After hearing of Soken's admiration for the band from frequent collaborator Jason Charles Miller, Morello wrote and performed the track, Everything Burns, with the band Beartooth, which was used as part of the Arcadion Heavyweight raid series. This collaboration highlighted Soken's ability to bridge the gap between the worlds of rock music and video game composition, creating a unique sonic landscape that resonated with both longtime fans and new audiences. His willingness to experiment and collaborate with artists from different genres has kept his work fresh and innovative, ensuring that his contributions to the Final Fantasy series remain as dynamic as ever.

The Science of Sound and the Soul of Music

Soken's approach to composing is deeply rooted in the player's experience, a philosophy that guides every note he writes. When tasked with arranging Final Fantasy music originally composed by Nobuo Uematsu, he takes extra care to honor the original while infusing it with his own creative vision. His background as a sound designer, sound editor, and voice editor has equipped him with the skills necessary to handle the immense pressure of remaking and reimagining beloved soundtracks. He primarily composes using piano and keyboard, tools that allow him to explore complex harmonies and melodies, but he prefers playing guitar in live performances, bringing a raw, energetic quality to his music. This duality between the technical and the emotional is a hallmark of his style, reflecting his belief that music should serve the player's journey while also standing on its own as a work of art. His ability to balance these elements has made him one of the most respected composers in the industry.

Legacy and Future Horizons

As Soken continues to shape the sound of Final Fantasy XIV and Final Fantasy XVI, his legacy grows with each new release. The Game Award for Best Score and Music in 2023, won for his work on Final Fantasy XVI, is a testament to his enduring impact on the gaming world. His contributions to the series, from the early days of A Realm Reborn to the latest expansions like Dawntrail, have created a rich tapestry of sound that has become synonymous with the Final Fantasy brand. Looking ahead, Soken's influence is likely to extend beyond the games he composes for, inspiring a new generation of composers to explore the boundaries between science, art, and emotion. His journey from a chemistry student in Tokyo to the lead composer of some of the most celebrated video games in history serves as a reminder that the most unexpected paths can lead to the most profound destinations.