Skip to content
— CH. 1 · INTRODUCTION —

Masaharu Iwata

6 min listen · Ch. 1 of 6
6 sections
  • Masaharu Iwata was born on the 26th of October 1966, in Tokyo, a city that was just beginning to feel the first tremors of a digital entertainment revolution. He would grow up to become one of the architects of tactical role-playing game music, composing scores that listeners still cite as among the most recognizable in the genre. But the path from a Tokyo childhood to that reputation wound through a synthesizer, a cover band, and a small company called Bothtec that most players have never heard of.

    What drew a child who thought his early musical experiments were "poor" to keep going? How did a part-time job at an obscure game developer turn into a career spanning more than fifty titles? And what is Basiscape, the company Iwata helped found, and why does it matter that it exists at all?

  • Yellow Magic Orchestra, the Japanese electropop group, changed the course of Iwata's musical life while he was still in junior high school. Their sound moved him enough to buy a synthesizer, an instrument that would define his early creative output. He also joined a cover band with classmates, which gave him his first real experience performing music rather than simply absorbing it.

    His tastes during those years ranged widely. Arabesque, John Foxx, China Crisis, and Bill Nelson each shaped how he heard music. None of them were game composers; they were artists working at the intersection of electronic textures and melody. That early exposure to synthesizer-driven pop would later inform the orchestral experimentation that made his game soundtracks distinctive.

    Video games were becoming popular at exactly this moment, and Iwata took notice alongside many of his friends. The overlap between his musical interests and the new medium felt natural. When he finished high school, he looked specifically for work that would let him bring those two passions together.

  • Bothtec gave Iwata his first professional foothold, hiring him as a part-time composer. His first completed piece was the ending theme to Bakusou Buggy Ippatsu Yarou in 1987. It was a short credit, but it was real. His first full game score followed almost immediately with Relics: Ankoku Yousai.

    At Bothtec, Iwata crossed paths with a freelance composer named Hitoshi Sakimoto, who was working for the company while still in high school. The two became friends. Their first collaboration came in 1988 on Revolter, a shooter published by ASCGroup for the NEC PC-8801.

    Iwata stayed at Bothtec through the company's absorption into Quest Corporation in 1990. He left roughly a year after that merger, choosing not to join another company. Instead, he followed Sakimoto's example and went freelance. That decision set the structural pattern for much of the career that followed.

  • Working across titles for several different companies in the early 1990s, Iwata sometimes appeared in credits under the nickname REZON rather than his real name. The name came from a car driven by the hero of a show he had watched as a child; he adopted it simply because he liked how it sounded.

    In 1993, his first brush with mainstream success in Japan arrived when he and Sakimoto scored Ogre Battle: March of the Black Queen. The soundtrack was ambitious for its time. The two composers reached for a wide variety of instruments in constructing its orchestral texture, and they chose some of those instruments by consulting a musical instrument description book that Iwata had found. For composers working primarily with synthesizers and digital tools, the physical reference was a practical workaround.

    The Ogre Battle collaboration opened a sustained partnership. Over the next few years, Iwata and Sakimoto co-composed several titles, with a clear working method: they divided the tracks and worked independently rather than composing each piece together. Their collaborators during this period included Toshiaki Sakoda and Masanobu Tsukamoto.

  • Final Fantasy Tactics arrived in 1997 and became Iwata's first work to reach an audience outside Japan. The game brought the tactical RPG format to a global market, and its score traveled with it. His compositions for both Ogre Battle and Final Fantasy Tactics have since been cited as among the most recognized in the tactical role-playing genre.

    The Tactics score was, like Ogre Battle before it, a collaboration with Sakimoto. The same division-of-labor method applied: each composer handled his own tracks within a shared musical framework. Toshiaki Sakoda and Masanobu Tsukamoto were also among the collaborators Iwata worked with during this stretch of his career.

  • In 2002, Iwata became one of three founding members of Basiscape, alongside Sakimoto and Manabu Namiki. Sakimoto, who heads the company, has said that he left Square because he felt he did not have enough freedom as a full-time employee of a game company, while acknowledging that the cost of that freedom is the difficulty of staying close to development teams.

    Basiscape is currently described as the largest independent video game music production company. The structure it created was deliberate: composers can take individual work under their own names while also joining larger projects contracted to the company as a whole. The arrangement lets them function as freelancers without sacrificing the stability of steady work.

    Since joining Basiscape at its founding, Iwata has composed music for more than fifty additional titles. That catalog includes Final Fantasy XII in 2006, Odin Sphere in 2007, and Soulcalibur IV in 2008. The company composes and produces not only music but also sound effects for interactive media, and Iwata has contributed to it both as lead composer and as one voice within larger collaborative groups.

    Hayato Matsuo, who co-composed Ogre Battle with Iwata and Sakimoto back in 1993, returned as a collaborator on Final Fantasy XII and on the 2010 remake of Tactics Ogre: Let Us Cling Together, one of the later chapters in the long-running partnership between Iwata, Sakimoto, and the people they have worked alongside for decades.

Common questions

Who is Masaharu Iwata and what is he known for?

Masaharu Iwata is a Japanese video game composer born on the 26th of October 1966, in Tokyo. He is known for composing the soundtracks to Ogre Battle, Tactics Ogre, Final Fantasy Tactics, and Final Fantasy XII, and his compositions for Ogre Battle and Final Fantasy Tactics have been cited as among the most recognized in the tactical RPG genre.

What was Masaharu Iwata's first video game composition?

Iwata's first professional composition was the ending theme to Bakusou Buggy Ippatsu Yarou in 1987, written while he was a part-time composer at Bothtec. His first full game score followed with Relics: Ankoku Yousai, also in 1987.

What is Basiscape and what role did Masaharu Iwata play in founding it?

Basiscape is currently the largest independent video game music production company, founded in 2002 by Iwata, Hitoshi Sakimoto, and Manabu Namiki. It composes and produces music and sound effects for video games and other interactive media, and allows its composers to take individual freelance work while also collaborating on company-contracted projects.

How did Masaharu Iwata and Hitoshi Sakimoto first meet?

Iwata and Sakimoto met while Iwata was working at Bothtec, where Sakimoto was a freelance composer working on the company's games while still in high school. They became friends and first collaborated on the 1988 shooter Revolter, published by ASCGroup for the NEC PC-8801.

What musical influences shaped Masaharu Iwata's early career?

In junior high school, Iwata was inspired by the Japanese electropop group Yellow Magic Orchestra to buy a synthesizer and join a cover band. Other formative influences included Arabesque, John Foxx, China Crisis, and Bill Nelson.

What nickname did Masaharu Iwata use in game credits and where did it come from?

Iwata used the nickname REZON on several game credits during his early freelance years. The name came from the car driven by the hero of a show he watched as a child; he adopted it because he liked the sound of the word.

All sources

25 references cited across the entry

  1. 1Masaharu Iwata ProfileGreening, Chris — Video Game Music Online — January 20, 2013
  2. 2New Ogre Battle 64 DetailsSpeer, Justin — GameSpot — April 27, 2000
  3. 3Masaharu Iwata BiographyChris — Square Enix Music Online — January 1, 2010
  4. 4Children of Mana gets delivery dateNiizumi, Hirohiko — GameSpot — December 1, 2005
  5. 6Basiscape Rocks Japanese Style with Oboromuramasa Soundtrack ReviewNapolitano, Jayson — Original Sound Version — February 5, 2010
  6. 7The Boys Are Back in Town: Revisiting the Tactics Ogre Soundtrack (Review)Napolitano, Jayson — Original Sound Version — November 8, 2010
  7. 8Masaharu IwataVideo Game Music Database
  8. 9The "DENPA" MEN FREE! OriginalSoundTrackVideo Game Music Database — August 29, 2015
  9. 10Grand Kingdom OSTBuie, Ronald — RPGamer
  10. 11Final Fantasy XII: The Zodiac Age Switch ReviewFuller, Alex — RPGamer — May 21, 2019
  11. 12Caravan Stories Original Soundtrack Vol. 1Don Kotowski — August 2, 2018
  12. 1425th Anniversary Rockman Techno Arrange Ver.Video Game Music Database — September 7, 2019
  13. 15TEKKEN BLOOD VENGEANCE Original SoundtrackVideo Game Music Database — July 28, 2011
  14. 17Masaharu Iwata – Official English WebsiteMasuharu Iwata — Cocoebiz
  15. 18Interview with Masaharu IwataRocketBaby — 2002
  16. 20CreditsHitoshi Sakimoto's official website
  17. 21Interview with Masaharu IwataJérémie Kermarrec — RPGFan — September 15, 2008
  18. 22Concerto Tactics – The Music of Hiroki Kikuta and Hitoshi SakimotoJeriaska — GameSetWatch — November 25, 2009
  19. 24GDC 2009: Shooting The Breeze With Hitoshi SakimotoHitoshi Sakimoto — Original Sound Version — April 2, 2009
  20. 25Suikoden Tierkreis Interview: Masaharu Iwata of Basiscape Shares His ThoughtsJason Napolitano — Original Sound Version — March 5, 2009