Malibu Comics
Malibu Comics once held nearly ten percent of the American comics market, briefly nudging past DC Comics before Marvel decided the only way to stop it was to buy it. That purchase, on the 3rd of November 1994, ended one of the most crowded and creative chapters in comic book history. But the story of how a small black-and-white publisher from Calabasas, California, built an empire, lost it, and left a legal riddle that persists decades later is worth understanding on its own terms. What drove a distributor to secretly bankroll half a dozen rival publishers? How did a startup become the first comic company to go fully digital in its coloring? And why, long after Marvel absorbed every asset, do the Ultraverse characters remain locked in a vault with no clear key?
Scott Mitchell Rosenberg was running a comic book distribution company called Sunrise Distribution when he privately financed the launch of Malibu Graphics in 1986, alongside Dave Olbrich and Tom Mason. What most people in the industry did not know was that Rosenberg was simultaneously bankrolling Eternity Comics, Amazing Comics, Wonder Color Comics, and Imperial Comics. He was, in effect, a hidden hand shaping a corner of the market from behind several different mastheads.
When those behind-the-scenes roles came to light in 1987, Rosenberg dissolved most of the smaller publishers, folding some of them into Malibu. Eternity Comics survived as a Malibu imprint. At that point, Chris Ulm joined the company as editor-in-chief, bringing editorial structure to what had been a loosely organized startup.
Malibu's earliest output was modest: creator-owned, black-and-white titles. The first was Ex-Mutants, by David Lawrence and Ron Lim. Dark Wolf, Libby Ellis, The Liberator, and The Trouble With Girls followed. The tone was low-budget and experimental, a far cry from the superhero lines that would later define the company's reputation.
By September 1988, Malibu had absorbed the Canadian publisher Aircel Comics as an imprint, and by January 1989 it had acquired Adventure Publications. Each brand served a specific purpose. Eternity handled the magazine line and anime-influenced titles; Ben Dunn's Ninja High School, one of the first American manga-influenced series, ran there. Adventure covered licensed properties: Planet of the Apes, Alien Nation, and adaptations of H. P. Lovecraft, Brian Lumley's Necroscope, and Keith Laumer's Retief series. Aircel carried Barry Blair's comics and the adult line.
In 1988, Malibu also acquired the character Shuriken from creator Reggie Byers, who had self-published the character since 1985 through Victory Productions. Malibu published Shuriken across three limited series and two one-shots, and the character would later cross into the Ultraverse imprint.
The licensed titles ranged widely: Star Trek: Deep Space Nine, I Love Lucy, The Three Stooges, Logan's Run, and Mortal Kombat all eventually appeared under Malibu's roof. By early 1994, the company had staffed up into formal divisions covering editorial, design, coloring, imagesetting, marketing, film, finance, and administration. Rosenberg and Malibu had also signed with the William Morris Agency.
In early 1992, a group of breakaway Marvel artists formed Image Comics. They needed a publisher to give them legitimacy and, crucially, access to distribution networks. Malibu stepped in, making Image a member of the Malibu Graphics Publishing Group. The arrangement gave Image the infrastructure it lacked. For Malibu, the payoff was sudden and dramatic: the company's market share surged to nearly ten percent of the American comics market, temporarily pushing it past DC Comics.
The partnership lasted roughly a year. By the start of 1993, Image's finances were stable enough to publish independently, and it departed. Malibu was left without the boost, but with a newly raised profile and a gap in its lineup that its editorial team moved quickly to fill.
That gap became the stated rationale for the Ultraverse. The line launched in June 1993, timed roughly with new superhero initiatives from DC's Milestone imprint and Dark Horse's Comics' Greatest World. Malibu built the Ultraverse around tight continuity, with crossovers designed so a story beginning in one series would continue in the next-shipping issue of another. The line quickly came to dominate Malibu's catalog.
While the Image deal unfolded, Malibu was also quietly changing how comic books looked on the page. Working with Adobe Photoshop, the company established itself as the first publisher to use digital coloring across all its titles. The quality improvement was visible: Malibu printed on higher-grade paper than most of its competitors.
Colorists Andy Walton, Mickey Rose, and Shahid Brown were among those doing the work, and the coloring team called Violent Hues operated as one of the main units. The timing mattered. As Malibu partnered with Image, the digital coloring system added production capacity and gave both publishers a consistency that older, hand-separated color printing could not match.
When Marvel later acquired Malibu, the company publicly claimed that the digital coloring system was the primary reason for the purchase. Whether or not that was the full story, the claim served a purpose: it helped slow industry rumors that Marvel intended to cancel the Ultraverse titles immediately after the deal closed.
The Bravura imprint, launched in January 1994, ran parallel to the Ultraverse as Malibu's creator-owned line. Its founding members included Dan Brereton on Nocturnals, Howard Chaykin on Power and Glory, Walt Simonson on Star Slammers, and Jim Starlin on both Breed and Dreadstar. The group was represented by attorney Harris M. Miller II, and a Gold Stamp Program encouraged readers to collect stickers from individual issues to qualify for special offers.
By the mid-1990s, however, the entire comic book industry was contracting. Sales fell across the board. Malibu began canceling lower-selling series. The company's video game subsidiary, Malibu Interactive, formed from a merger with Acme Interactive in late 1992, was bleeding cash at more than $200,000 a month. DC Comics had already expressed acquisition interest in the spring of 1994.
Marvel's calculation was straightforward: if DC acquired Malibu, DC would surpass Marvel's market share. So Marvel preempted the deal, purchasing Malibu on the 3rd of November 1994. In May through October 1995, during what Marvel called the Black September event, a handful of Ultraverse titles were re-launched with crossovers featuring Marvel characters. Each volume-two series opened with an infinity-numbered issue. A short time later, Marvel canceled the entire Ultraverse line. Very little Malibu content appeared after 1996.
In June 2005, Newsarama asked Marvel editor-in-chief Joe Quesada whether the Ultraverse would ever return. His answer was unusually candid. He said he had wanted to bring the characters back in a meaningful way, but that the structure of the original acquisition deal made it, as he put it, next to impossible to go back and publish those books. He acknowledged rumors about a percentage of sales being owed to the original creative teams, described the logistics as a nightmare, and said there was a larger reason he chose not to make public.
In May 2012, writer Steve Englehart suggested in a podcast interview that the obstacle was a clause requiring five percent of profits from Ultraverse books to go to the Malibu creators who were still alive. Marvel editor Tom Brevoort denied that the five percent figure was the deciding factor, but cited a non-disclosure agreement as the reason he could not say more.
A third element has also been speculated: Rosenberg's ongoing producer deal covering all Malibu properties, combined with reports of financial difficulties, may have created its own complications. The Genesis Universe, which briefly housed the Centaur Publications characters Malibu revived in 1992, is catalogued in the Marvel multiverse as Earth-1136. The Ultraverse carries the designation Earth-93060. Both sit dormant. The Men in Black, originally published by Aircel as a three-issue run starting in January 1990, went on to a Hollywood franchise without Malibu's involvement. The rest of the Ultraverse waits.
Common questions
When was Malibu Comics founded and who started it?
Malibu Comics was launched in 1986 as Malibu Graphics by Dave Olbrich and Tom Mason, with private financing from Scott Mitchell Rosenberg, who was running a distribution company called Sunrise Distribution at the time.
Why did Marvel Comics buy Malibu Comics?
Marvel purchased Malibu on the 3rd of November 1994 primarily to prevent DC Comics from acquiring it. Because Malibu held nearly ten percent of the American comics market, a DC acquisition would have given DC enough share to surpass Marvel's position.
What was the Malibu Comics Ultraverse and why was it canceled?
The Ultraverse was Malibu's flagship superhero line, launched in June 1993 and built around tight continuity and crossovers across its many titles. After Marvel acquired Malibu in 1994, it briefly re-launched a handful of Ultraverse series during the Black September event in 1995, then canceled the entire line shortly afterward.
Why won't Marvel revive the Ultraverse characters?
Marvel editor-in-chief Joe Quesada stated in 2005 that the structure of the original acquisition deal made it next to impossible to publish those characters again, citing a larger undisclosed reason beyond logistics. Writer Steve Englehart suggested in 2012 that a clause requiring five percent of profits to go to living Malibu creators was a factor, though Marvel editor Tom Brevoort denied that was the deciding issue.
What role did Malibu Comics play in the founding of Image Comics?
In early 1992, Malibu served as the publisher of record for the first Image Comics releases, giving Image access to distribution channels by making it part of the Malibu Graphics Publishing Group. This arrangement lasted until early 1993, when Image was financially stable enough to publish independently.
Was Malibu Comics the first publisher to use digital coloring?
Malibu established itself as the first comic book company to use digital coloring across all its titles, working with Adobe Photoshop and employing colorists including Andy Walton, Mickey Rose, and Shahid Brown, as well as a coloring team called Violent Hues.
All sources
53 references cited across the entry
- 1NewsCrank Up the ColorsChuck Crisafulli — 1994-02-06
- 2NewsPublishing: After inking strategic deals, Malibu Comics has become a leader in the world of mutants and super-heroes.Patrice Apodaca — 1992-10-13
- 3NewsMalibu Comics Launching New Super-Hero Line1993-06-15
- 5NewsDistributor Finances Five PublishersApril 1987
- 7MagazineEternity Merges with AircelOctober 1988
- 8MagazineMalibu Acquires AdventureFebruary 1989
- 9Ninja High SchoolDon Markstein
- 10SHURIKEN!The Masked Man — Ain't It Cool News — December 14, 2016
- 11Shuriken!1 September 2013
- 12Curse of RuneMalibu Comics — 1995
- 13MagazineDavid Lawrence interviewBrian John Mitchell — Silber Media — November 2004
- 14NewsAnother Blow for MarvelFeb 20, 1992
- 15MagazineBye Bye Marvel; Here Comes Image: Portacio, Claremont, Liefeld, Jim Lee Join McFarlane's New Imprint at MalibuFebruary 1992
- 16MagazineNewsWatch: Malibu Commands 9.73% Market ShareJuly 1992
- 17MagazineMalibu Moves Ahead of DC in Comics MarketAugust 1992
- 18NewsImage Leaves Malibu, Becomes Own PublisherJanuary 1993
- 20BookThe Overstreet comic book price guide: books from 1897-present included: catalogue & evaluation guide-- illustratedRobert M. Overstreet — Avon Books — 1996
- 21Bio and Career HighlightsViolent Hues
- 22MagazineMalibu to Produce Video Games: Comic publisher merges with video game developer Acme InteractiveOctober 1992
- 23NewsMalibu Comics Sells Stake to Animation Firm1994-01-11
- 25YetiZen
- 26NewsUltraverse Ten Years LaterRyan McLelland — Sequart Organization — August 25, 2005
- 27NewsMalibu, T-HQ Join ForcesJuly 1993
- 28NewsStar SlammersWalt Simonson — Malibu Comics — May 1994
- 29MagazineAre you fan Enough? How to join the Bravura Gold Stamp ProgramMalibu Comics — May 1994
- 30MagazineindiciaMalibu Comics — May 1994
- 31NewsComic Book Giant Marvel Buys Upstart Rival MalibuL. D. Straub — 1994-11-04
- 32BookAmerican Comic Book Chronicles: The 1990sKeith Dallas et al. — TwoMorrows Publishing — 2018
- 33NewsQuote of the day: get in the time machineHeidi MacDonald — Nov 16, 2013
- 34NewsMalibu Signs with William Morris AgencyAugust 1994
- 35NewsThe Rumors are True: Marvel Buys MalibuEric Reynolds — December 1994
- 36NewsNews!1994
- 37NewsMarvel buys Malibu ComicsNovember 3, 1994
- 38NewsMARVEL ENTERTAINMENT BUYS UP MALIBU COMICSNovember 16, 1994
- 43Comic Legends: Why Did Marvel REALLY Buy the Ultraverse?Brian Cronin — Dec 16, 2016
- 44MagazineMason, Ulm Leave MalibuAugust 1995
- 45Official Handbook of the Marvel Universe: Alternate Universes2005
- 46Joe Fridays – Week 9Newsarama — 12 February 2024
- 47NewsSteve Englehart – How 5% Doomed The UltraverseRich Johnston — May 22, 2012
- 48NewsMarvel And Malibu – What's Five Percent Between FriendsRich Johnston — May 25, 2012
- 49Miracleman, Malibu's Coloring Department & More!Augie de Blieck, JR. — 17 December 2013
- 50¿Por qué Marvel Comics lleva veinte años sin relanzar Ultraverse?Alex Serrano — 12 March 2021
- 51GK's Where Are They Now?: Dinosaurs For Hire, Ain't No park Gonna Hold These DinosaursGary Kane — 16 September 2013