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Common questions

When did Kenzer & Company publish Kingdoms of Kalamar?

Kenzer & Company published Kingdoms of Kalamar in 1994. The company released this fantasy campaign setting from their office in Waukegan, Illinois without obtaining permission from TSR.

Who created the comic strip Knights of the Dinner Table for Kenzer & Company?

Jolly Blackburn created the comic strip Knights of the Dinner Table. Barbara Blackburn served as assistant editor and staff writer to help shape the narrative voice of the series.

What legal strategy did Kenzer & Company use to publish Kingdoms of Kalamar after 2000?

Kenzer & Company relied on the legal concept of nominative use to publish their updated version of Kingdoms of Kalamar. David Kenzer, the company president, utilized this strategy to allow the use of trademarks when necessary to identify the product being discussed.

What miniatures game did Kenzer & Company publish besides role-playing games?

Kenzer & Company published Fairy Meat, a miniatures game that combined fantasy themes with strategic gameplay. The company also produced web strips like Fuzzy Knights and board games such as Dwarven Dig and Elemental.

Who manages the finances for Kenzer & Company?

Jennifer Kenzer manages the finances for Kenzer & Company as chief financial officer. She is the wife of David Kenzer, the company president and game designer.

See all questions about Kenzer & Company →

Kenzer & Company

In 1994, a small company in Waukegan, Illinois, published a fantasy role-playing game supplement that should have been immediately shut down by the industry giant that owned the Dungeons & Dragons trademark. Instead, Kenzer & Company walked away with their product intact, setting a precedent that would define their entire existence. The Kingdoms of Kalamar was a complete fantasy campaign setting released without any permission from TSR, the company that held the rights to the game. While other publishers had faced legal threats for similar unlicensed products, Kenzer & Company managed to operate in the gray area of the law for years. This bold move established a reputation for defiance and ingenuity that would become the company's signature. The success of Kalamar proved that a small publisher could challenge the status quo and survive, creating a foundation for future projects that would push the boundaries of intellectual property law.

The Comic Book Gamers

The company's most enduring legacy began not with a rulebook, but with a comic strip that captured the soul of tabletop gaming culture. Knights of the Dinner Table, or KoDT, started as a monthly publication that blended comic book storytelling with role-playing game commentary. The series followed a group of gamers navigating the absurdities and triumphs of their hobby, featuring characters like Jolly Blackburn, the creator who infused the work with his own experiences. Barbara Blackburn served as assistant editor and staff writer, helping to shape the narrative voice that resonated with thousands of readers. The magazine became a cultural touchstone, offering a humorous yet insightful look at the gaming community. It was part comic book, part RPG magazine, and part inside joke for those who understood the quirks of the hobby. The series spawned spinoffs like Knights of the Dinner Table Illustrated and Spacehack, expanding the universe beyond its original format. This unique approach to content creation allowed Kenzer & Company to build a loyal fanbase that extended far beyond the typical role-playing game audience.

The Legal Tightrope

When Wizards of the Coast introduced the fourth edition of Dungeons & Dragons, they also introduced the Game System License, a restrictive agreement that limited how publishers could use the game's mechanics. Kenzer & Company responded by releasing an updated version of Kingdoms of Kalamar that deliberately did not conform to the new license. Instead, they relied on the legal concept of nominative use, which allows the use of a trademark when necessary to identify the product being discussed. David Kenzer, the company's president and game designer, was named as an expert in copyright law, lending credibility to their strategy. The company maintained that their book merely stated it was for use with the new version of the game, without claiming official endorsement. This approach allowed them to continue producing content that was compatible with the game without violating the new restrictions. The situation highlighted the tension between corporate control and creative freedom in the tabletop gaming industry. It also demonstrated the company's willingness to take legal risks to preserve their vision.

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The Expanded Universe

Beyond the role-playing games and comics, Kenzer & Company diversified into a wide array of products that reflected their creative range. They published Fairy Meat, a miniatures game that combined fantasy themes with strategic gameplay. The company also produced web strips like Fuzzy Knights, which added another layer to their storytelling efforts. Their catalog included licensed comics in the Dungeons & Dragons line, such as Black Gate, a fantasy literature magazine that catered to fans of the genre. Board games like Dwarven Dig, Elemental, and The Great Space Race showcased their ability to adapt to different genres and mechanics. The Monty Python and the Holy Grail card game and board games further demonstrated their willingness to explore licensed properties and niche markets. These products were not mere afterthoughts but integral parts of the company's identity. They reflected a commitment to creativity and innovation that set Kenzer & Company apart from other publishers. The diversity of their offerings ensured that there was something for every type of gamer, from casual players to hardcore enthusiasts.

The People Behind the Games

The success of Kenzer & Company was driven by a tight-knit team of individuals who shared a passion for gaming and storytelling. David Kenzer served as president and game designer, leading the company with a vision that balanced creativity and business acumen. Jennifer Kenzer, his wife, managed the company's finances as chief financial officer, ensuring that the business remained stable despite the risks they took. Jolly Blackburn, the vice-president and creator of Knights of the Dinner Table, brought a personal touch to the company's most famous product. Brian Jelke and Steve Johansson, both vice-presidents and game designers, contributed to the development of key titles like HackMaster and Aces & Eights: Shattered Frontier. Mark Plemmons, a game designer, senior editor, art director, and convention manager, played a crucial role in managing the HackMaster Association and overseeing the company's public presence. This group of dedicated professionals worked together to create a company that was as much a family as it was a business. Their collaboration allowed them to produce high-quality content that resonated with their audience. The personal connections and shared history of the team were evident in the consistency and depth of their work.