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— CH. 1 · THE ELECTRONIC ORGAN AT AGE THREE —

Junya Nakano

~3 min read · Ch. 1 of 6
6 sections
  • Junya Nakano was born in Kyoto, Japan. His parents introduced him to music when he was three years old. They offered him lessons in the electronic organ through the Yamaha Music Foundation. The family also encouraged him to join some brass bands. This early exposure shaped his musical foundation before he ever touched a video game console. He developed an interest in video games after playing the 1979 arcade game Lunar Rescue. Subsequently he began to enjoy chiptune music. By frequently listening to the radio, he started composing MIDI music using the NEC PC-9801 in 1985. In 1987, he attended a vocational school to study composition and arrangement. He hoped to enter the gaming industry with these new skills.

  • Nakano joined the Kobe branch of Konami in 1991. He contributed music to eight arcade games over a three-year period. Several collaborators worked alongside him during this time. Titles such as X-Men and Mystic Warriors appeared on his resume. He scored numerous arcade games while employed there. Deciding he wanted to create more original music, Nakano left Konami after completing the score for Golfing Greats 2 in 1994. He sought individual recognition that the large studio environment could not provide. His tenure ended when he completed work on that specific golf title. The experience gave him a broad understanding of arcade soundtracks but limited his personal creative freedom.

  • His subsequent score to the 1999 title Threads of Fate gave him worldwide recognition. The game was known as Dewprism in Japan. The music contained many different styles like ambient, jazz, and Spanish music. Tracks were described as mellow and upbeat. Since scoring this title, Nakano has collaborated with several composers on major projects instead of being the sole composer. He moved away from creating individual scores toward team efforts. This shift defined his career trajectory moving forward into the new millennium. The success of this specific game opened doors for larger collaborative opportunities at Square Enix.

    In 2001, Nakano and Hamauzu were chosen to assist Uematsu in the production of the score for Final Fantasy X. They were selected

  • based on their ability to create music that was different from Uematsu's style. Nakano created 20 pieces for the critically acclaimed game. One of his tracks from the game, Guadosalam, was arranged for the piano. It featured in the album Piano Collections Final Fantasy X released in 2002. For Final Fantasy X, Nakano was responsible for most of the ambient-styled compositions. These pieces featured percussion, timbre, and rhythm. He wanted to create music with a vibrant and dynamic feel. This approach tied together his years of experience with game music.

    Back at Square Enix, he created the

  • music for Musashi: Samurai Legend with Hamauzu and the duo Wavelink Zeal in 2004. In 2006, Nakano created seven tracks for the Xbox 360 game Project Sylpheed. The project also featured several other composers. Later the same year, he arranged four pieces from the Mana series for Dawn of Mana. He was also selected to arrange half of Final Fantasy IVs Nintendo DS remake under the supervision of Uematsu. He composed the soundtrack to its 2008 sequel, Final Fantasy IV: The After Years. On the 31st of December 2009, Nakano confirmed that he had left Square Enix. His last projects included Fullmetal Alchemist: Prince of the Dawn and Daughter of the Dusk.

Common questions

Where was Junya Nakano born and what early music training did he receive?

Junya Nakano was born in Kyoto, Japan. His parents introduced him to music when he was three years old through the Yamaha Music Foundation electronic organ lessons.

When did Junya Nakano start composing MIDI music and which computer did he use?

Junya Nakano started composing MIDI music using the NEC PC-9801 in 1985 after frequently listening to the radio.

What game gave Junya Nakano worldwide recognition and how many pieces did he create for Final Fantasy X?

The 1999 title Threads of Fate gave Junya Nakano worldwide recognition. He created 20 pieces for the critically acclaimed game Final Fantasy X.

Why did Junya Nakano leave Konami and when did his tenure end there?

Junya Nakano left Konami after completing the score for Golfing Greats 2 in 1994 because he wanted to create more original music. His tenure ended when he completed work on that specific golf title.

On what date did Junya Nakano confirm he had left Square Enix and what were his last projects?

On the 31st of December 2009, Junya Nakano confirmed that he had left Square Enix. His last projects included Fullmetal Alchemist: Prince of the Dawn and Daughter of the Dusk.