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— CH. 1 · INTRODUCTION —

Fox Engine

6 min listen · Ch. 1 of 5
5 sections
  • The Fox Engine began not as a product but as an ambition: Hideo Kojima wanted to build the best engine in the world. That declaration came after he finished Metal Gear Solid 4 in 2008, and it set Kojima Productions on a years-long internal project that would quietly reshape how Konami made games. The engine's name was borrowed from FOX, a fictional military unit in the Metal Gear universe, and the company's own logo was drawn from that same fox emblem, making the engine both a technical tool and a symbol of the studio's identity. What would it take to move a Japanese game developer away from building for a single platform? And why did Kojima go to such lengths to hide the engine's capabilities behind a fictional studio and a fake director? Those are the questions that follow.

  • At Konami's conference at E3 2011, the Fox Engine made its first public appearance, and it deliberately revealed nothing about what it was actually for. The demo placed a young man in a jungle environment alongside a horse and a dog, showing off the engine's visual range without attaching it to any game. Kojima confirmed the following month, on the 17th of August 2011, that the assets behind that jungle scene had been built for Metal Gear Solid V: The Phantom Pain, though the game itself had not yet been announced. During a lecture at the University of Southern California, Kojima showed students a forest environment rendered in the engine, again without connecting it to a title. Then, on the 16th of December 2011, he released further images on Twitter, including one that demonstrated cloth transparency. The engine was being exhibited in fragments, each piece impressive on its own but carefully disconnected from the larger project it was meant to power.

    On the 2nd of March 2012, Kojima Productions pushed this approach further with a website called Development Without Borders. A "classified" CD labeled "Fox Engine Lighting Sample" invited visitors to determine which of two photographs of the Kojima Productions staff room was real and which was a simulation built in the Fox Engine. The second slide of that exercise also featured hoops and levitating balls of different colors and materials on a table, along with an image of a horse inside the room. The exercise was less about showing off a game than about demonstrating the engine's photorealism in a mundane, verifiable setting. That same year, in a June 2012 interview, Kojima confirmed the engine was already running on PlayStation 3, Xbox 360, and current PCs.

  • On the 14th of March 2013, a figure called Joakim Mogren, identified as the head of a studio named Moby Dick Studio, appeared on GameTrailers TV. He was there to show screenshots of a newly announced title called The Phantom Pain, and he did so on an iPad. Geoff Keighley noticed that the Fox Engine logo appeared in the bottom right corner of several screenshots and asked Mogren why it was there. Mogren appeared visibly nervous, and the interview ended abruptly. Gaming websites speculated almost immediately that the appearance had been staged. Two weeks later, on the 27th of March 2013, the answer arrived. The Phantom Pain was announced as Metal Gear Solid V. Moby Dick Studio did not exist, and neither did Joakim Mogren. Kojima himself explained the reasoning: presenting the project as unrelated to Metal Gear allowed him to observe public reaction to the Fox Engine's visual output without the Metal Gear brand shaping that reaction. The engine was the thing being tested, not the game.

  • Kojima Productions had a specific problem it wanted the Fox Engine to solve. The studio had developed games on a single platform at a time, and the engine was described as the first step away from that constraint. The explicit goal was to shorten development time substantially while enabling simultaneous work across multiple platforms. The first commercially released game to use the engine was Pro Evolution Soccer 2014, which appeared in 2013 on Microsoft Windows, PlayStation 3, and Xbox 360. That release established the engine's practical debut outside the Metal Gear world. Metal Gear Solid V: Ground Zeroes followed in 2014 across five platforms, adding PlayStation 4 and Xbox One to the list. The Phantom Pain and the playable teaser P.T. arrived in 2015, with P.T. releasing exclusively on PlayStation 4 as a survival horror experience. Metal Gear Survive, released in 2018 on Microsoft Windows, PlayStation 4, and Xbox One, extended the engine's run into the survival genre. On the Zone of the Enders front, Kojima confirmed at a May 2012 event that a new installment under the codename Enders Project had been started using the Fox Engine, but the project went on indefinite hold after the underwhelming sales of Zone of the Enders: HD Collection.

  • After seven years of use on the Pro Evolution Soccer series, Konami made a clean break. PES Productions shifted its development focus toward the PlayStation 5 and Xbox Series X consoles, and with that shift came a change of engine. Konami discontinued the Fox Engine in favor of Unreal Engine. The final entries in the Fox Engine's Pro Evolution Soccer run stretched from the 2014 edition through eFootball PES 2021 Season Update, released in 2020. The arc from Kojima's 2008 ambition to the engine's retirement spans roughly a dozen years and a catalog that crossed stealth action, sports, survival horror, and survival genres. The Metal Gear series that gave the engine its name and its visual test bed had departed Kojima's hands well before the engine itself was retired, leaving the Fox Engine's longest continuous work to the soccer franchise that first brought it to market.

Common questions

What is the Fox Engine and who created it?

The Fox Engine is a discontinued proprietary game engine created by Konami, developed under Hideo Kojima after the completion of Metal Gear Solid 4 in 2008. Its development goal was to build the best engine in the world and enable Kojima Productions to develop multiplatform games with a significantly shortened development time. The engine is named after FOX, a fictional military unit from the Metal Gear series.

What was the first game to use the Fox Engine?

Pro Evolution Soccer 2014 was the first commercially released title to use the Fox Engine, launching in 2013 on Microsoft Windows, PlayStation 3, and Xbox 360. While the engine was developed with Metal Gear games in mind, the soccer title reached market before Metal Gear Solid V.

Why did Konami discontinue the Fox Engine?

Konami discontinued the Fox Engine in favor of Unreal Engine after seven years of use on the Pro Evolution Soccer series. The decision was driven by PES Productions focusing its development efforts on the PlayStation 5 and Xbox Series X consoles.

How did Hideo Kojima use the Fox Engine to create the Phantom Pain hoax?

In March 2013, Kojima staged an appearance by a fictional director named Joakim Mogren, head of a non-existent studio called Moby Dick Studio, who showed screenshots of a game called The Phantom Pain on GameTrailers TV. Screenshots contained the Fox Engine logo, which host Geoff Keighley pointed out on air. Kojima later explained that presenting the project as unrelated to Metal Gear allowed him to observe public response to the Fox Engine's capabilities without the franchise brand influencing reactions.

When was the Fox Engine first publicly demonstrated?

The Fox Engine was first publicly demonstrated at Konami's conference at E3 2011. The demo showed a young man, a horse, and a dog in a jungle environment and was not tied to any announced game; the assets were later confirmed to have been built for Metal Gear Solid V: The Phantom Pain.

What platforms did the Fox Engine support?

The Fox Engine supported Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. Hideo Kojima confirmed in a June 2012 interview that the engine was already running on PlayStation 3, Xbox 360, and current PCs at that time.

All sources

16 references cited across the entry

  1. 1Hideo Kojima unveils his new Fox game engineMatthew Humphries — Geek.com — 2011-06-03
  2. 2Kojima Debuts New Games With A New Engine At Pre-E3 ShowMichael Ide — ITProPortal — 2011-06-03
  3. 4Konami Has Scrapped Hideo Kojima's Fox EngineJonathan Ammerman — 20 July 2020
  4. 5Kojima Projects to Be Multi-Platform via 'Fox Engine'Ryan Southard — Nerd Reactor — 2011-06-03
  5. 6New Metal Gear Solid game, movie confirmedRandolph Ramsay — GameSpot — 2012-08-30
  6. 7Look at the Faces Hideo Kojima Is MakingBrian Ashcraft — Kotaku — 2011-08-17
  7. 8Fox Engine Transparent TechniqueHideo Kojima — Twitter — 2011-12-16
  8. 9Kojima Productions Begins Zone of the Enders Sequel ProjectAnoop Gantayat — Andriasang — 2012-05-25
  9. 12World exclusive: CVG interviews Hideo Kojima at E3Daniel Dawkins — CVG — 2012-06-08
  10. 13The Phantom Pain runs on FOX Engine, full reveal at GDCSal Romano — Gematsu — 2013-03-15
  11. 15PES 2014 in development for next-gen using FOX EngineStephany Nunneley — VG247 — 2013-03-13