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Climax Studios

Ch. 1 of 6
— CH. 1 · INTRODUCTION —

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Climax Studios

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  • Climax Studios began life as a company called Images Software Ltd., founded by Karl Jeffery on the 3rd of February 1988. Its early work was practical rather than glamorous. The company built and ported games across the home computers, consoles and handhelds of the day. Today it is a British developer based in Portsmouth, and its name appears in the credits of the 2004 action role-playing game Sudeki. It also appears on two entries in one of horror gaming's best-known series. How does a small software house from 1988 end up trusted with that kind of franchise? Why did a company once spread across many towns and a Californian outpost shrink back to a single address? And who ended up owning it after more than three decades? The answers run through acquisitions, renamings, a bold bet on virtual reality and one very unusual commission from Konami.

  • In October 1998, the company announced Climax PC Studio, a sub-studio focused on personal computer games, housed in an office right beside its headquarters. At E3 1999 it unveiled Climax Game Boy World, a unit dedicated to Nintendo's handheld family. Growth then came by absorbing other teams. Pixel Planet, a Brighton studio founded in September 1999 by Tony Beckwith and Greg Michael, partnered with Climax that November and became Climax Brighton. In June 2000 Climax acquired Anthill Studios of Nottingham, which took the name Climax Nottingham. Its founder, Paul Carruthers, stayed on to lead it, and the studio was given charge of Warhammer Online, a game based on the Games Workshop franchise. By then the main teams at the Fareham headquarters had been merged under the label Climax Fareham. The Brighton team moved along the coast to Hove in August 2000. A competitor's misfortune helped the expansion. When the studio Charybdis made large staff cuts in April 2001, Climax said it would hire 20 of the people let go, and it placed them in Nottingham. In June 2001 it bought Syrox Developments of Kingston-upon-Thames. The following month, Geoff Heath became chairman, giving the sprawling group a new figure at the top.

  • In July 2002, the flagship Fareham team packed up for new offices in the Gunwharf Quays centre in Portsmouth and became Climax Solent. Only the administrative side of the group stayed behind in Fareham. The group kept stretching outward. In October 2003 it opened a fifth studio in Venice, California. The year 2004 brought Sudeki, the action role-playing game that remains one of the company's best-known titles. That November, Climax tidied its structure again. The London and Solent teams were combined as Climax Action. Brighton was rebranded Climax Racing, and Nottingham became Climax Online. The names now described what each team did. That clarity would matter soon, because a famous publisher was about to look at the Portsmouth team with a very specific job in mind.

  • In 2006, Konami announced that Climax was making the next Silent Hill game, a series of horror games with a devoted following. The choice was striking. The series had been created by Konami's own internal division, Team Silent, and this time the work went outside the original team. The game was titled Silent Hill: Origins and was announced as exclusive to the PlayStation Portable. It reached players in October 2007 and drew positive reviews. A PlayStation 2 version followed in 2008. Climax then returned to the town for a second visit. In 2009 it was revealed that the studio was making Silent Hill: Shattered Memories for Nintendo's Wii. The project was described as a remake of the original Silent Hill game. Yet the word chosen was re-imagining, a signal that players should expect an entirely new experience rather than a retread. Versions for the PlayStation 2 and the PlayStation Portable arrived in 2010.

  • In September 2006, the Brighton studio left the group when it was sold to Buena Vista Games. It was later renamed Black Rock Studio. A year later, an industry rumour suggested that Climax itself might be sold. Karl Jeffery answered in 2007 by confirming that he held 100% of the company's shares and that no acquisition was under way. The consolidation continued anyway. In February 2008 the Kingston studio, the former Syrox Developments, was closed. That left the Portsmouth headquarters as the only studio. The sprawling group of the early 2000s, with teams on the south coast, in Nottingham and in California, had become a single site. What Portsmouth would build next would take the studio into an entirely different kind of screen.

  • In recent years, Climax has developed and published a run of virtual reality games. Lola and The Giant was featured at Google's I/O'17 event. Other titles include Bandit Six, Gun Sight and DCL: The Game. Dirt Rally 2.0 was co-developed with Codemasters. Ownership finally changed hands in April 2021, when Keywords Studios acquired Climax. The source does not give the price. Jeffery's sole ownership of the shares, confirmed back in 2007, had lasted until then. The story did not end with the sale. In 2024, the company opened a new office in Edinburgh, so a studio that had shrunk to one address in Portsmouth was growing a second base.

Updated

Common questions

Who founded Climax Studios and when?

Karl Jeffery founded the company on the 3rd of February 1988 under the name Images Software Ltd.

Which Silent Hill games did Climax Studios make?

Climax made Silent Hill: Origins, released in October 2007 for the PlayStation Portable, and Silent Hill: Shattered Memories, a re-imagining of the original game announced for the Wii in 2009.

Who owns Climax Studios now?

Keywords Studios acquired Climax in April 2021.

What happened to the Brighton studio?

It began as Pixel Planet and became Climax Brighton, then Climax Racing. It was sold to Buena Vista Games in September 2006 and later renamed Black Rock Studio.

What virtual reality games has Climax made?

Its virtual reality titles include Lola and The Giant, Bandit Six, Gun Sight and DCL: The Game. It also co-developed Dirt Rally 2.0 with Codemasters.

All sources

32 references cited across the entry

  1. 2NewsImages Software1991-10-08
  2. 6Climax Acquires AnthillQuang Hong — 12 June 2000
  3. 10Climax Group swallows Syrox wholeTom Bramwell — 12 June 2001
  4. 13Climax Opens New Sound DepartmentDavid Jenkins — 15 October 2003
  5. 14Climax rebrands studios in "virtual merger"Rob Fahey — 29 November 2004
  6. 16Silent Hill Origins PreviewReed, Kristan — May 11, 2006
  7. 17Climax restructures after Disney sell-offMartin, Matt — October 20, 2006
  8. 18Climax closes Santa Monica studioDobson, Jason — February 23, 2007
  9. 19The Making Of: Silent Hill Shattered MemoriesEdge Staff — February 7, 2014
  10. 20Silent Hill Origins InterviewReed, Kristan — April 30, 2007
  11. 21Climax confirms games dev ended in Santa MonicaMartin, Matt — February 26, 2007
  12. 23MagazineClimax Kingston closedMCV Staff — 1 February 2008
  13. 25Why THQ Nordic was the surprise star of Gamescom 2019Alex Santa Maria — 28 August 2019
  14. 27DIRT RALLY 2.0Dan Price
  15. 28Climax shoots down acquisition rumoursMatt Martin — 20 December 2007
  16. 29Keywords acquires Climax for up to £43mDanielle Partis — 22 April 2021
  17. 30Climax opens new studio in ScotlandSophie McEvoy — 2024-08-19
  18. 31Studio unveils new identityMichael French — MCV — 2007-07-06
  19. 32Climax appoints new president in LA studioFahey, Rob — June 15, 2004

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