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— CH. 1 · FOUNDING AND EARLY YEARS —

Bloober Team

~3 min read · Ch. 1 of 5
5 sections
  • On the 6th of November 2008, Piotr Babieno and Piotr Bielatowicz launched Bloober Team in Kraków. The new studio began with twenty employees working out of a single office space. This move marked their departure from Nibris, a developer established two years prior. Babieno took on the role of chief executive officer to steer the independent company forward. In October 2010, the parent company Nibris decided to exit the game development business entirely. They cancelled their only video game project titled Sadness at that time. Many developers from the original team joined Bloober Team following this decision. Their first major release was Music Master: Chopin for Microsoft Windows and iOS systems. This title celebrated the 200th anniversary of Frédéric Chopin's birth through piano performances. The game featured vocal renditions of his famous compositions alongside interactive gameplay elements.

  • Basement Crawl debuted alongside the PlayStation 4 console in 2014 but received poor reception from critics and players alike. The studio reworked the core concept by introducing new graphics and game mechanics to create Brawl. This updated version released in February 2015 to favorable reviews and remained free for previous owners. Layers of Fear arrived in 2016 as a psychological horror experience built around an actor's descent into madness. Observer followed in 2017 with a cyberpunk setting featuring detective experiences within a dystopian city. Blair Witch launched in 2019 based on the film franchise while maintaining the studio's signature tension. The Medium released in 2021 using Unreal Engine 5 to split reality between two worlds simultaneously. These titles established Bloober Team as a leader in modern horror gaming across multiple platforms including PC and consoles.

  • Bloober Team listed its shares on the Warsaw Stock Exchange main market starting in January 2024. Tencent became their majority shareholder holding twenty-two percent of total shares in October 2021. A significant license and distribution agreement with Sony Interactive Entertainment was announced in May 2022. The company maintained ownership of thirty-four point nine eight percent of Draw Distance shares after renaming iFun4all. Strategic partnerships allowed them to share technology and development resources with major industry players like Konami. Negotiations with various acquisition candidates continued until March 2021 when they decided to remain independent. This independence came with plans for future strategic alliances rather than full corporate buyouts. The Paszport Polityki award recognized their contributions to digital culture on the 10th of January 2018.

  • Konami announced that Bloober Team would remake Silent Hill 2 in October 2022 after months of industry rumors. The studio used Unreal Engine 5 to recreate the classic survival horror experience for PlayStation 5 and Windows systems. An interview with DreadXP revealed how they were invited by Konami to pitch their vision among other competing studios. The game released as a timed console exclusive before expanding to PC through Steam later. Development involved close collaboration between the Polish team and Japanese publisher Konami Digital Entertainment. Success led to further announcements about remaking the original Silent Hill title in June 2025. The project demonstrated how modern engines could revitalize decades-old franchises while respecting source material integrity.

  • Broken Mirror Games emerged as a publishing subsidiary established within Bloober Team during 2024. Its first release I Hate This Place was originally teased as Project R in April 2024. Rock Square Thunder developed this title which faced delays pushing its launch date to the 29th of January 2026. Another project codenamed Project M shifted from Draw Distance to internal development at Bloober Team by July 2024. Star Trek: Infection remains scheduled for release on Meta Quest 3 and Windows platforms in 2025. A new untitled game known as Project F targets a 2026 release window across multiple consoles. These initiatives allow Bloober Team to publish both internal creations and external partnerships under one umbrella organization.

Common questions

When did Bloober Team launch and who founded it?

Bloober Team launched on the 6th of November 2008. Piotr Babieno and Piotr Bielatowicz founded the studio in Kraków with twenty initial employees.

What games has Bloober Team released since 2014?

Bloober Team released Basement Crawl in 2014, Layers of Fear in 2016, Observer in 2017, Blair Witch in 2019, and The Medium in 2021. These titles established the company as a leader in modern horror gaming across PC and consoles.

Who owns shares in Bloober Team after 2021?

Tencent became the majority shareholder holding twenty-two percent of total shares in October 2021. Bloober Team listed its shares on the Warsaw Stock Exchange main market starting in January 2024.

Which game is Bloober Team remaking for Konami Digital Entertainment?

Konami announced that Bloober Team would remake Silent Hill 2 in October 2022. The studio used Unreal Engine 5 to recreate the classic survival horror experience for PlayStation 5 and Windows systems.

When will Project F release from Bloober Team?

A new untitled game known as Project F targets a 2026 release window across multiple consoles. This project follows other initiatives like Star Trek: Infection scheduled for 2025.