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Dungeons & Dragons sourcebooks
Acquisitions IncorporatedAcquisitions Incorporated began as a joke that accidentally became a billion-dollar franchise, transforming the high-fantasy world of Dungeons and Dragons…
Wizards Presents: Races and ClassesWizards Presents: Races and Classes arrived in December 2007 as a deliberate breach of silence, shattering the quiet that had surrounded the development of…
Dungeons & Dragons Starter SetIn 1994, a company called TSR, Inc. released a product called First Quest that changed how new players entered the world of fantasy role-playing games.
Guildmasters' Guide to RavnicaImagine a world where the entire surface of a planet is covered by a single, sprawling metropolis, and that city is ruled not by a king or a council, but by…
Mythic Odysseys of TherosIn the world of Theros, the gods do not merely watch from distant heavens; they walk the earth, speak to mortals, and demand worship with terrifying…
Dungeons & Dragons Rules CyclopediaThe Dungeons & Dragons Rules Cyclopedia stands as the definitive endpoint for the original Basic Edition of the game, a 304-page hardback volume published by…
Tasha's Cauldron of EverythingTasha's Cauldron of Everything arrived on the 17th of November 2020, not merely as another rulebook but as a direct response to years of community pressure…
Dungeons & Dragons Basic SetIn 1977, a 48-page rulebook written by J. Eric Holmes became the unlikely gateway to a global phenomenon, transforming a niche wargaming hobby into a…
Monster ManualThe first Monster Manual, published in 1977, was the first hardcover book ever released for any Dungeons & Dragons game, marking a pivotal shift in how…
Dungeon Master's GuideGary Gygax, the creator of Dungeons & Dragons, published the original Dungeon Master's Guide on the 1st of January 1979, a 232-page hardcover that would…
Greyhawk (supplement)Gary Gygax and Robert J. Kuntz created a 68-page booklet that would fundamentally alter the trajectory of tabletop gaming history without ever describing the…
Blackmoor (supplement)Dave Arneson's Blackmoor campaign began in the first quarter of 1971, yet the supplement bearing its name contains almost no actual information about the…
Dungeons & Dragons (1974)Gary Gygax and Dave Arneson poured a mere $2000 into creating the first role-playing game, a sum so meager that the resulting product looked like a home-made…
Dungeons & Dragons Game (1991 boxed set)The 2nd of May 1991 marked the release of a product that would fundamentally alter how millions of people learned to play Dungeons and Dragons, replacing…
Dungeons & Dragons Master RulesThe Dungeons & Dragons Master Rules arrived in 1985 as the fourth pillar of a five-part expansion designed to take players beyond the limits of mortal…
Dungeons & Dragons Companion SetThe Dungeons & Dragons Companion Set arrived in 1984 as a radical departure from the humble beginnings of the game, offering rules for characters who had…
Dungeons & Dragons Expert SetIn 1981, a quiet decision by two game designers would reshape the landscape of fantasy role-playing for a generation. When Gary Gygax declared that the…