When was Quake released?
Quake was released in the early hours of the 22nd of June 1996. The game was developed by id Software and marked a significant technological leap in the first-person shooter genre.
Short answers, pulled from the story.
Quake was released in the early hours of the 22nd of June 1996. The game was developed by id Software and marked a significant technological leap in the first-person shooter genre.
Quake was developed by id Software with programming by John Carmack, Michael Abrash, and John Cash. The levels and scenarios were designed by American McGee, Sandy Petersen, John Romero, and Tim Willits.
The plot of Quake centers on a government experiment gone wrong where teleportation devices known as slipgates were compromised by a hostile force codenamed Quake. Players assume the role of a soldier tasked with traveling through these slipgates to find and destroy the source of the invasion.
Quake's music and sound design were done by Trent Reznor and Nine Inch Nails. The soundtrack uses ambient soundscapes and synthesized drones to create an atmospheric and sinister experience.
QuakeWorld was released on the 13th of December 1996. This build of the Quake engine featured significantly revamped network code including the addition of client-side prediction to improve online play.
Quake was ported to multiple platforms including Linux, Mac OS, Sega Saturn, Nintendo 64, and various mobile phones. The first port to be completed was the Linux port on the 5th of July 1996.