Common questions about Metal Gear 2: Solid Snake

Short answers, pulled from the story.

When was Metal Gear 2: Solid Snake released in Japan?

Metal Gear 2: Solid Snake was released in Japan on the 20th of July 1990. The game arrived exclusively on the MSX2 platform and remained unavailable to the rest of the world for over a decade.

Who created Metal Gear 2: Solid Snake and why?

Hideo Kojima created Metal Gear 2: Solid Snake to correct the narrative errors of the unauthorized NES sequel Snake's Revenge. He conceived the project after a junior developer revealed his involvement in the unauthorized sequel during a commute on a Tokyo train.

What is the setting and main conflict of Metal Gear 2: Solid Snake?

The story of Metal Gear 2: Solid Snake is set in the near-future year 1999 during a global energy crisis. The conflict begins when Czech scientist Dr. Kio Marv is kidnapped by Zanzibar Land, a fictional nation established in 1997, to steal his OILIX formula.

Which movie stars inspired the character designs in Metal Gear 2: Solid Snake?

Solid Snake was modeled after Mel Gibson from Lethal Weapon and Big Boss was based on Sean Connery from The Hunt for Red October. Grey Fox resembles Tom Berenger from Platoon and Roy Campbell bears the likeness of Richard Crenna from Rambo.

How did Metal Gear 2: Solid Snake change stealth gameplay mechanics?

Metal Gear 2: Solid Snake introduced guards with a 45-degree field of vision who patrol across multiple screens. The game added audio mechanics where guards hear footsteps and gunshots, and it implemented an alert counter system that triggers a full-scale response if the player is detected.

When was Metal Gear 2: Solid Snake officially localized for Western audiences?

Metal Gear 2: Solid Snake was officially localized in 2006 when it was included in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2. An unofficial English translation was produced by the MSX hobbyist group G&T International in 1997.