Who developed the Jedi game engine?
The Jedi engine was developed primarily by Ray Gresko for LucasArts. It powered two games: Star Wars: Dark Forces and Outlaws.
Short answers, pulled from the story.
The Jedi engine was developed primarily by Ray Gresko for LucasArts. It powered two games: Star Wars: Dark Forces and Outlaws.
The Jedi engine was used in only two titles: Star Wars: Dark Forces and Outlaws. The sequel to Dark Forces, Jedi Knight, used a different engine called the Sith engine.
Unlike the Doom engine, which restricted levels to a single horizontal plane with no overlapping vertical areas, the Jedi engine supported stacked sectors, meaning rooms could be placed on top of one another. It also added the ability to jump, crouch, and look up and down.
The Jedi engine was not a true 3D engine, but it supported a three-dimensional environment with no limitations in the vertical dimension. It used two-dimensional sprites pre-rendered at different angles for most object graphics.
The Jedi engine incorporated the iMuse sound system, a separate LucasArts technology that allowed audio to respond dynamically to in-game events.
The Outlaws revision of the Jedi engine added the ability to display two rooms situated on top of each other simultaneously. The Dark Forces version of the engine could not render stacked rooms at the same time.