Questions about 2D computer graphics

Short answers, pulled from the story.

When did 2D computer graphics begin?

2D computer graphics began in the early 1950s when computer scientists chose to remain flat rather than simulate three-dimensional realism. This field was born from the necessity of vector graphics devices that could draw lines and shapes with mathematical precision.

What mathematical concepts underlie 2D computer graphics?

2D computer graphics relies on Euclidean geometry and linear algebra to define images. Engineers utilize homogeneous coordinates to transform non-linear translations into linear matrix operations that allow for rotation and scaling.

How did vector graphics differ from raster graphics in the 1970s and 1980s?

Vector graphics relied on geometric models and mathematical equations to define lines and curves while offering infinite scalability. Raster graphics emerged as a cheaper alternative using pixel grids composed of rectangular arrays of colored dots.

What hardware enabled the development of 2D computer graphics in the late 1970s and 1980s?

Dedicated graphics processing units and co-processors known as blitters enabled the rapid manipulation of pixel data. Chips such as the NEC μPD7220 and the Sega VDP handled the heavy lifting of drawing sprites and backgrounds.

When was the democratization of 2D computer graphics achieved?

The democratization of 2D computer graphics began in 1984 with the release of MacPaint. This software introduced direct manipulation to the masses and was followed by tools like MacDraw and Adobe Photoshop.